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Heavily increased frequency of Gun crates and Gun shops
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Heavily decreased Gun prices
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[+200%] Max ammo, starting ammo
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[-90%] Ammo gain, ammo pickup from all sources
And either:
- [+100%] Upgrade kits gained
- [-60%] Weapon attachment power
- Upgrade kits removed
- Weapons may drop with attachments, increased with the amount of rooms completed - rarity and amount may also be affected by other stats
The goal of this modifier is to create a gameflow where the player feels like a "scavenger", searching the map for weapons that they deem useful at that moment - and they will eventually need to swap, for their ammo is almost guaranteed to run out at some point.
How would you like such a game mode? Did I miss a crucial variable? Discuss below. [ ] Denotes variables that may need to change for balancing. You can leave a quick response with the emoticons (multiple responses are allowed!)
👍 = Would like to play
👎 = Would probably suck to play
= Impossible to balance with respect to classes
= Impossible to balance with respect to enemies
= Impossible to balance with respect to guns and their mechanics
1️⃣ = With option one; upgrade kit numbers and power changed
2️⃣ = With option two; upgrade kits removed in favor of attachments dropping with guns