#Boss feedback

99 messages · Page 1 of 1 (latest)

meager ridge
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i feel like the current bosses could use some improvement - they can feel bullet spongey, slow, boring, or unfair at times
with a little reworking and/or added mechanics i think they could be much better, so i will give some feedback and ideas here. feel free to post your own thoughts on the subject.

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reposting what i said earlier:

jet boss is probably my least favorite, it feels like a slog every time
i feel like the JET fight could use some more SPEED to it
you could make it act like the hovercraft boss where it flies around the stage quickly while shooting, i think that would make it better than the slow vtol side-to-side it currently does

bright prairie
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Probably

slender plume
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Oh, come on now. Raptor can shoot MG, rockets, fly over you and drop bombs, hover can shoot laser, play frisbee and summon aid and LD can do all of the above, except flying.

bright prairie
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Make it have more weapons

slender plume
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Maybe some modifiers to attack speed, damage, movement, armour and so on can be applied from run to run Like different variants . I thought S1 had that mechanic.

frozen sky
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I think only boss i truly dislike is oil rig boss, but thats because laser dics sometimes just one shot for no reason

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also I wish the pyramid did something

frozen sky
slender plume
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Did something? Sure, let it spawn fusion mines or plasma emitters xD

frozen sky
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everybody gangsta til the ultra jet spawns

slender plume
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Or ????

fringe estuary
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Maybe implement S1s idea of instead of a bossfight you have to do a specific task
I'm not saying to copy hacking/conveyor, but something along those lines to have something different to do

meager ridge
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regarding the jet boss

the mortar phase feels pretty lame, just a bunch of "dont stand here" circles, with a slow jet fly-over and a single missile to remind you that you are supposed to be fighting a jet

like i said before, the vtol phase is equally slow and spongey. i would imagine it shouldnt be very hard to give it the hovercraft behavior where it circles the stage

slender plume
# frozen sky someone mentioned bosses getting variants like weapons which I think would be co...

@quiet nimbus

#666683210725326878 message


Biggest doodoo for me is still the bosses. No complexity, same every time... Nothing like a modern boss fight imo. Here's some ideas;

  • Add random modifiers like random tech being used by bosses (abilities, weapons (ammo tech)) Versions/modes of the same boss
  • Bigger and better maps that challenges the player besides the bosses themselves
  • Epic scripted events like buildings collapsing
  • Stages of boss fights that completely changes the dynamics of the fights
  • Cooler lighting and colors
meager ridge
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maybe you have to overload something to get those pipes in the LD fight to spew lava on the boss, to get its shields down

fringe estuary
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Stupid ideas to throw around: instead of cringe nae nae hovercraft, a large map of the oil rig where you have to place charges to rig it to explode (and then escape in time!)

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But like in S1, a chance to have an alternate objective to do instead of the bossfight, of course

meager ridge
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that would be neat

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like the purple stage before the arena masters where you have to disable the shield walls

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heres an "animation" i made of a potential attack for the jet boss

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its a little long, but i hope it gets the point across
big, telegraphed "dont stand here" zone, followed by extremely fast jet pass
could be a ram attack, could be a line of explosions or guns, whatever

frozen sky
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the truck that you followed and it just had a billion spawns, but if you were able to DPS it you'd get so much

meager ridge
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i feel like shrike mentioned he wanted to remake the APC fight in s2

fringe estuary
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Certainly an improvement over "dodge these vague areas and fuck you if you're playing demolisher"

meager ridge
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also happens if you placed distractor drones as eliminator

fathom sphinx
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the bombing is good just needs improvement

restive dove
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not a fan of these task suggestions, not trying to do some dumb quest boss, that shit sounds terrible

fringe estuary
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You've played S1, surely?

waxen flint
restive dove
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ya and s1 disco room is literally the worst part of the game

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that's exactly like these suggestions

waxen flint
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"dont stand in the AOE" is basically exactly how current jet works

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which, coincidentally, isn't very compelling in its current form

plain sandal
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Im also not the biggest fan of S2 bosses but I don’t think the solution is “increase the amount of non-boss related things you have to deal with during the boss”

restive dove
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objectives like armored transport and s1 first boss hacking station defense are fine in my opinion, because the mechanic is combat focused

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but stuff like going somewhere to charge up for 5 seconds is just aweful

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same reason nobody likes the jet boss in s2, it flies away and you can play with your dick, because there is nothing to do

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imo bosses should be 95% combat, to have some fun with your op character against higher hp targets

plain sandal
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Imo the bosses can be a lot more engaging without the need to needlessly bog down the fight and murder the flow of it

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Ie imagine if LD was like Wall of Flesh from Terraria or the Throne from Nuclear Throne where you have to traverse a stage while fighting a boss

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Instead of just “stand here to make the boss vulnerable” or “stand around and wait for the boss to decide to be vulnerable”

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Or the jet worked like the APC fight where instead of just sitting there shooting at you and periodically fucking off to do a bombing run you were fighting an entire squadron where the main jet was always present and vulnerable and you had to dodge rows of bombs from other jets while fighting the main one

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These are spitball ideas but you get my point

restive dove
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i think most bosses are perfectly fine for what they are, they are just tuned really low in some cases which can make them pretty boring (oil rig hovercraft, experiment, sawblade, arena masters) and the other issue that was already mentioned is downtime stuff (ld and jet, maybe pyramid turrets depending on your strat)

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i think the bigger issue with bosses is that they are too similar and too safe

plain sandal
restive dove
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it's always one big guy blasting you or you blasting him and that's the end, the fun thing about armored transport was the damage check and the risk that could come with pushing it, it didn't always end with either of you dying, that alone just added enough depth to the fight without having tons of mechanics

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and i think s2 would benefit from these types of boss fights - high risk high reward and a bit unconventional

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instead we fight against the three arena grandpas with broken legs

stuck harbor
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Someone pitched an idea of killdozer boss fight, I was thinking it'd be a reverse transport where a giant streetsweeper is slowly moving towards you on a narrow strip and you have to kill it before you reach the end of the map

meager ridge
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wall of flesh

slender plume
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Stop being cowards and make arena masters mirrors of the playable classes. Unlock their skills and weapon rarity based on terror level:
One is Commando or Breacher
Other is RG or HG
And the third one is Recon or MH

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In this case friendly fire can be justified as “practice” xD

timber isle
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I like the idea of a mirror match boss instead of the "arena champions"

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And yes absolutely bring back the armored transport fight, talk about risk vs reward

waxen flint
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APC "fight" was honestly just an RNG check

fathom sphinx
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it wasnt a fight
u were just there for the extra loot

waxen flint
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If you got lucky and got something super powerful like U235, it was far more free loot than any other boss would drop.

fathom sphinx
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once u you know the hp thresholds the enemies spawns are predictable, turret placements never change

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its a walking freebie, and at most a damage check

waxen flint
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If you got unlucky and had shit for guns/items, it was largely a waste of time.

timber isle
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So make it harder this go round!

waxen flint
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Given how easy it is for melee classes to absolutely melt bosses, not sure there's a good way to balance any kind of APC reimagining.

frozen sky
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Make it more gimmicky I guess, less of a damage check more of a “survive this wave, guaranteed quarter health gone from boss after this wave” etc but idk if that sounds very fun lol

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It sucked when you couldn’t get the full loot from killing apc but even if you didn’t fully kill it you still got more loot usually than other bosses

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Also dying in coop and having your friend get all the items and weapons....was a little sad

timber isle
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At least in S2 you can revive

frozen sky
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Also, could we maybe get the random chest back after killing a boss along with the class upgrade? Maybe every other boss, but it was nice getting a random plating / money / item / weapon etc as well

waxen flint
meager ridge
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disco room is fine imo - stand next to objectives, avoid damage zones, and kill regular enemies.
the ONLY time i disliked it was when i was playing tactical, but i dont like tactical in general so eh

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its just a more complex version of hack the server

waxen flint
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And before anyone asks: yes, I am 100% in favor of Turret Boss becoming Disco Room Round 2.

frozen sky
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As long as the floor doesn’t kill you I’m fine with it lmfao. That was the only problem with the disco room, it wasn’t that it took too long or was a grind I just hated the floor that would instakill you

waxen flint
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Well, it would probably be the laser turret that instakills instead of the floor with my idea.

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But that's nothing new, since the laser turret has always preferred violence.

bitter elbow
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This is all on 200%

Don't know if its planned already, but the Arena Champions definitely need a glowup. Currently in my runs I haven't lost to them once and I would say the first bosses are harder. They don't seem to be that aggressive or have that much health, and even the snipers bullet velocity seems extremely slow. The Jet boss at least forces you to dodge at certain points and that Beyblade fucker practically one-shots you if you clip his model.

marble pollen
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hilariously enough they were also the weakest bosses in s1 as well, only the sniper providing any form of threat (they were focused to be oneshot because of that)

drowsy bough
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It feels bad when the sawblade boss just parks on top of you inescapably with slower characters, like heavy gunner

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you're just stuck in the center of its hitbox waiting for death lol

bitter elbow
teal nest
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Hey, recently started playing Synthetik 2 and am loving it! I do have a criticism about the buzzsaw top boss though. It seems to deal damage when it looks like it doesn't touch you, like from a significant distance away. It's totally cool if the hitbox of the boss is supposed to be that large, but I think maybe making the visible model larger or at least an indicator as to how close you can get would be much appreciated, purely for mid-fight clarity.

fathom sphinx
drowsy bough
fathom sphinx
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If u eject ur gun u move faster

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also sometimes not firing is good

bitter elbow
plain sandal
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Yeah it’s a pretty large AoE slow that has a pretty loud and noticeable SFX cue before it happens

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So you have a good amount of time to stop firing and make space before it goes off