I'm worried about how many abilities now incorporate % HP damage. While it makes these abilities more relevant, I don't think it should be this widespread. Furthermore, these abilities feel extremely polarizing in performance. A crit from an ability like Power Kick will almost instantly kill any elite enemy, for instance. (Or that may be a bug)
I think this mechanic needs to be re-evaluated. What are your thoughts? And for the devs: What are your motivations for implementing them and keeping them?
In previous updates, a huge point was that the devs wanted SYNTHETIK 2 to have enemies with varying Times-to-kill - ergo not everything is killed as quickly. However this mechanic violates that principle immensely