๐s2-feedback
Add shield recharge delay to the android stats screen
RiotGuard Shield Change
enemies that explode for way too much damage
Item synergies
Lootable versions of starting weapons
Weapon variety and amount
Rework Patrol Wheels
Ammo management: Enough bullets?
Heat Spreader, Unstable Current, etc Passive to Active Changes
Suggested melee attack for all android classes
Remove Fragile
Will engineer be making a comeback?
U11: Damage and Health Sustain
Kernal of singular addition feels too underpowered
Thoughts on more abilities that double as attack and movement?
antimissle mechaniks(thoughts)
Assault Rifle suggestions
Remove Timed Pickups
Rework AOEs with Damage or effects overtime (radioactive cloud, smoke etc)
New U11 Healing Options in Testing preview
Training variant at max level
What to do with Chrono Trooper? A revisit of the Raider formula
Loading screen level progress
Gun icon animations!
Enemy map dispersal and alertness
Universe tab (codex) in the pause menu
Chrono Striker's telefrag mouse input
Deviation Vs Recoil
The jetships bomb attack is to hard to dodge
Tutorial Feedback
Add X - ray vision
New body upgrade idea
[Vote] New Ammo System
Disable tooltips in combat!
Dropping item functionality
for upgrades that reduces cooldowns.
Enemy survivability balance: Health, Shield, Plating, and Armor
Barebone allocator way too weak.
Color crates on the map after what type they are
Increase the breaching charges range slightly
sort function for combat log
Add a purple damage color to backstabs
Ability to customise damage text color.