๐s2-feedback
General: Mechanics, elements or things that are in need of revision
13.1 loop became stale very quick
CONFIRMATION FOR QUITTING GAME
Boomboxes
buff scavenging
Upgrade system and Loop suggestions
Hey hey people. Overall thoughts after 4 days in coop. WE NEED MORE OF EVERYTHING.
Summon sniper mode upgrade
Machine Hunter's snappy weird kinks
Weapon inconsistencies and things that don't make sense
Breacher's melee could be a little more rewarding
Riot Guard is in a very lame spot atm
Make use of `DATA`
Fragile and EMP Emitter is not fun
Tinkerer shop and weapon upgrade bench (And making kits actually useful in loop)
Separate map pools for solo and co-op
New usage for weapon kits
Weapon Variant Weighting
Weapon tech feedback/discussion
Assault Rifles feedback/discussion
UI, enemy suggestions
Make "Power Scaling" value visible for default.
I want to be able to see the HP percentages of enemies
Bugs that were not dealt with since at least U11
Can we make Last Defender not start the fight by going invuln the first time you shoot him
RoF dominance over single-shot damage
Increase beam width for Sniper's Guillotine
Machine Hunter Current State
Quick opinion on abilities and items upgrading shop
Add a visual/sound bite to spawning enemies in the oil rig boss fight
Idea: Modifier: Make do
Blue boxes (weapon tuning boxes)
Does Escalation 3 really need to remove max hp on getting hit? (+ General loop feedback)
Zir Trial
Talents discussion
"READY!" sound clip when clicking "RDY"
Room Events Ideas
Don't let me take duplicate upgrades
Tracked Hunter Unit AI needs tweaking
More weapons
Ultrawide Needs Some Polish still
Remove C Menu
Hacking enemies needs to be fixed.
Purgers should be immune to the fire from other purger's deaths
Eliminator Feedback & bug?
New Controller Sheme
more ammo cap and/or drops for Multiplayer
Machine Hunter's Defensive Smoke Grenade
Boss feedback
Damage: Worries about HP-based damage