anyone know a good way to change the bounds on this? I did -4 off of y and moving the window up works but as soon as i let go it snaps back down. anyone know which i should target?
(lldb) bt
* thread #1, name = 'ws_main_thread', queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
 * frame #0: 0x000000019ff50b44 SkyLight`menu_bar_bounds_for_space(PKGManagedMenuSpace*)
  frame #1: 0x00000001a00432f4 SkyLight`invocation function for block in windowDragCreateAllowedAndMenuBarRegions(CGXWindow const*, CGSRegionObject**, CGSRegionObject**) + 168
  frame #2: 0x00000001a0042888 SkyLight`dragWindowCalculateProposedOrigin(CGXWindow*, CGPoint, CGPoint, unsigned long long, bool) + 1908
  frame #3: 0x00000001a0040fa4 SkyLight`dragWindowMoveToProposedOrigin(CGPoint, unsigned int, unsigned long long, bool) + 392
  frame #4: 0x00000001a0043f78 SkyLight`CGXPackageFilter + 740
  frame #5: 0x000000019feee1f4 SkyLight`CPXDispatchEvent + 3572
  frame #6: 0x00000001a01ff854 SkyLight`route_annotated_event(SLSEventRecord*, bool, bool, bool, bool) + 312
  frame #7: 0x00000001a01ff080 SkyLight`sPostContinuation(SLSEventRecord*, void*) + 6928
  frame #8: 0x00000001a008c6ac SkyLight`post_event_vector_after_tap_id(unsigned int, unsigned int, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>) + 332
  frame #9: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #10: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #11: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #12: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #13: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #14: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #15: 0x00000001a008c148 SkyLight`add_event_vector_to_tap(CGXEventTap*, std::__1::vector<SLSEventRecord*, std::__1::allocator<SLSEventRecord*>>&) + 664
  frame #16: 0x00000001a008be6c SkyLight`add_event_to_tap(CGXEventTap*, SLSEventRecord*) + 88
  frame #17: 0x000000019ff7b310 SkyLight`sHIDContinuation(SLSEventRecord*, void*) + 1140
  frame #18: 0x00000001a01fbfc8 SkyLight`CGXRunOneEventPass + 1064
  frame #19: 0x00000001a0229158 SkyLight`CGXRunOneServicesPass + 288
  frame #20: 0x00000001a022a098 SkyLight`server_loop + 140
  frame #21: 0x00000001a0229ed8 SkyLight`SLXServer + 1396
  frame #22: 0x0000000104890758 WindowServer`_mh_execute_header + 1880
  frame #23: 0x00000001048b6b98 dyld_patch`start + 6076
(lldb)Â ```