D3/4 style story:
- here is the bad guy, you'll have to defeat him
- you'll meet NPC/factions that will become your allies, everything sends you there, you must do (very similar/boring) quests to get the allies
- clickbait side quest, even more boring (go there, find something, kill these mobs, get a couple dialogs as a reward)
- zero surprises
BG3 style story:
- what is this? who is this? okay I'll try to play as a good guy
- is this NPC good or evil? will she betray?
- oh this one is definitely good
- no, I understand now, she is playing with me, she is evil
- actually, no that's the evil force and she is helping me against it
- no, she is evil
- no, she is helping
- I really need to clarify what's happening, I'll go there to find out, I'll fight mobs to get there because I want to go there, I really want to know what's going on
- wait am I actually playing on the good side? Am I turning evil?
- what is good and what is evil? what does it mean to be evil?
- OH MY GOD
Now, as BG3 game actually exists, why developers still making boring plain D3/4 style stories?
P.S.
most of the game I used one ability only that one-shot most of the mobs (until level 19 mobs), the mechanic is very plain and no synergy