#Regarding the length of the Early Access

66 messages · Page 1 of 1 (latest)

kind moth
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Okay, I think this issue needs a proper posts, so that everyone can put to words how they feel about the current state of the game.

On average, the game duration is far lower than we expected, and I truly think this is what should be the focus of the next major update.

First of all, the majority of the game happens in the same place. A big place, sure, but the same nonetheless. This means that whenever you complete the EA, you just replay the same area you just finished. Having one more act (assuming it looks different than the whole farmland section) would help each new playthrough feel more refreshing.

Besides, whenever new classes will be added, we'll have to start over to try them out. Adding more story content first would really help preventing us from being burned out of Act I.

I really had a blast playing the EA, and I will do it again (Moirai's codex need to be completed), but I have to admit I am a bit disappointed especially considering the delay (though I can totally understand you prioritized polishing instead of adding content)

prime dock
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If you rush through it, and only want to play one class. I can understand you think it is short.

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Just my 2 cents.

novel echo
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I've spent a couple of hours messing with graphics settings, and about 1 hour progressing, my build is hot garbage because I have no idea how anything works yet. So I'm sort of fine with slowly making it through my first playthrough, but I really want some performance improvement before I play through the second time.

high lake
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Do you mean the lack of procedural generation? Yea, other games in the genre generate new maps for each playthrough but fundamentally they are always the same as well. Most people play those games with map overlay so they dont even look at the actual world. I think the handcrafted map as is is fine. i like it. I also like familarity. I don't have to open the map all the time to know where I am. For example playing through WoW or any other normal RPG. It makes me feel at home. However, there is always potential to add generated dungeons / instances or different kinds of mobs later on. Just because the backdrop is static doesn't mean the content has to be. Imagine you could add curses to your playthrough. All mobs with more resistances, stronger and stuff like that. It's just too early to judge the content for the game. I think for 23 bucks I had a big blast for 18 hours so far. Like a book I couldnt lay down until it's done.

Right now I mostly look forward to more and better loot and new classes. Especially new weapons. I need my 2h swords! Nothing beats the style of pulling a giant sword behind you and then do some big swings with it.

kind moth
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I don't really care about procgen

kind moth
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but saying 10-15h of content for one playthrough was misleading at best

prime dock
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I am probably slow.

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But still.

somber shore
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I would say new players to the genre or not familiar with TQ shouldn't consider the time of their first playthrough (as you discover mechanics and so on) - create a new char and then give us the time needed to clear everything should be more inline with RoiMitha

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I took about 6 hours to clear everything on the map with my first playthrough, finish all secondary quests and even find most (if not all) secrets (but compared to maybe a lot of people here I spent enough time on the playtest to understand everything before playing EA)

somber shore
dull lantern
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it's an ea, they gave a slow estimate, i don't really care.

they said one act. i was expecting pretty short.

somber shore
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TQ 1 is 3 acts only

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If the game is only 3 times this, I'm sorry but this will be less than half of TQ1 vanilla base content

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Story wise of course

dull lantern
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tq1 was artificially slow as well

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movement and combat were snails pace

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lol at 20 spear pokes to kill a single turtle

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thinga picked up substantially later on

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this game doesnt have that snail pace start

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content will come, i'm not concerned right now

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if in a year they have nothing, riot away

sacred marlin
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I don’t want them to spoil more acts/story already in early access. I like that I can use act 1 as a playground and learn the mechanics of the game try out some first builds. I will give it another try when we get more classes/tiers etc.

kind moth
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Imo there should be two acts

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especially as a playground, so you can better feel your progression

primal token
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the game might not be divided into acts, afaik it's all supposed to take place in Greece. You can divide it into acts without leaving Greece, sure, but it's not really necessary

prime dock
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They are called chapters by the way.

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So acts might be for future expansions.

dull lantern
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lol

prime dock
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Or am i crazy?

dull lantern
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acts/chapters its all the same

kind moth
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Acts chapter whatever

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We only have one for now is my point

dull lantern
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its a way tp break up and note changes in the story

prime dock
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Fair enough.

dull lantern
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we have prologue and what is effectively act 1 by how it ends

high lake
elder pecan
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But half of it is still in just one big area

kind moth
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that's not the question, If the game was twice as long on ea release i'd gladly pay more than we paid now

elder pecan
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The area is very big, but it really got to me at some point, I delayed continuing the main quest because I thought I knew the structure, but then the swamp just kept growing

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And one of the major things I TQ1 is how frequent were the scenery changes

kind moth
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exactly

elder pecan
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Scenery, enemies, caves

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Like I would be majorly disappointed if after the act we have now we just go to Egypt or somewhere

kind moth
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You can break down the problem in two parts :

  1. Experimented players (so basically a lot of the playerbase) will finish the campaign way faster than expected (around 7h instead of 10-15h)
  2. The currently available content lacks scenery variation, which is crucial to encourage players to play again with a different build without always doing "the same thing"
elder pecan
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Not to mention how the big area is a SWAMP

kind moth
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Both of which, I am aware will be fixed and are due to the game being in EA, but that doesn't mean I have to like it.

somber shore
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Swamp is by far my most disliked biome in video games (medea grove is the only exception)

kind moth
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ngl Flooded farmlands is a really good swamp level

somber shore
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Coastal areas are incredible but are only the south & west borders of the map
Moirae temple is incredibly stunning (but monster diversity is pretty bad here imo)

somber shore
long slate
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I’m personally okey with length. Sure a bit more “caves”, perfectly procedurally generated every time you hit “respawn enemies” will be great. But for now it’s EA right?

somber shore
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No one (here at least) complains about EA state or the price (actually imo it is even too low)

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We mostly say the content estimation was inaccurate or exagerated

long slate
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I believe most of people here are top of H’n’S (or TQ specific) nerds. For “just” enthusiasts estimates are probably right.

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I mean. I can imagine diving people buying TQ2 into few grupa:

  • hardcore fans, beating game fastest and in more crazy ways
  • fans of H’s’S
  • people “just buying” because they hear game gets “good start” and price is good now.
    From this grups, I strongly believe, most of people here are part of first.
somber shore
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Side example : a good friend discovered Skyrim (and rpg actually ...) took 5 hours to create char & get out of Helgen (without running in circles or wasting time). Is this a reference or accurate estimation ? He was an enthusiast as you would describe but I can't imagine Bethesda saying this part is more than 30 min of content

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A bit of an extreme comparison but the core idea is the same

elder pecan
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I'm here because TQ1 is my childhood game

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And I couldn't care less for other arpgs

somber shore