#Initial impressions and feedback

1 messages · Page 1 of 1 (latest)

wanton arch
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Game looks and feels good for the most part (I'm like 10 minutes in), however the movment is INCREADIBLY clunky. While the 3 options of how to move is great and appriciated, it still feels clucky to me
What i'd like to see is that as the same in TQ1 if i press shift + LMB i can attack in place. That's how i normally play and without it feel horribly kneecapped.

Potions don't really make sense to me, i think the need to buy potions was just fine, but take this with a grain of salt.

Performance on 3440x1440 7900xtx, 32gigs of ram and 7800x3d is FINE. It's not good, it's not bad, it's fine.

please add the attack option, actually tl;dr; add in legacy movement option

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almost forgot sound design is AMAZING

ripe sedge
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Not sure why you are saying you cant?

broken burrow
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Shift+Right Click it is now if you picked default settings. Got me offguard at the start, too :D
Though what i find clunky is how the character wobbles left and right when making a standstill. Like the feet position themselves back to normal stance after walking, but the rest of the body is stiff and the momvements are clearly seen all the way up to the shoulders.

wanton arch