well at the moment this is a small thing im working on
and i would be happy to see people willing to help me with this game
my idea is a combination of some micro management like the reactor while also having a story and generic core game events
while having a reason to play
btw im trusting the cs community on catcing stealers / helping me on development
or giving feedback as the game will be available as a (currently 0.3) indev
#Sierra Research Complex
58 messages · Page 1 of 1 (latest)
also the game started as a
f it puts a plasma ball underwater* joke
so far i have managed to create a working simulation
but once things break or the reactor runs out of fuel you cant reset
Absolute peak
thanks
Np heavy with the weapons guy

the right bottom control panel works but i forgot to change the displays to other values
mb
yo this is fire
i added the doors and made the lasers move
now i hope i can implement a startup prep
what should i work on
i kinda want to complete the chamber and also remake the lasers
this looks familiar… almost like engineer_325 had something to do with it hmm?
yup actually and he supported it from my understanding
had a feeling lol
e
i’m actually good friends with him
oh really
yeah
cool
except we’ve drifted far apart lol
after the “incident”
still not aware of what it was
but pretty cool nonetheless
weird
yeah
btw i have started remaking the lasers and rn completed the tip of it ik it looks kinda worse but this doesnt change the fact that i peaked in fd 0.2
cause the old ones are the fd lasers
oh god
if anyone knows abt scripting how would you attach a model to another model but also have it detachable
is there gonna be shifts?
Use constraints
i have started scripting prestart now
altough most stuff is missing its better to have something than nothing
still timing stuff but i would say 50% done
here is the game link again