#Aperture Science Enrichment Center
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Proposed rank structure (nothing is copied from QS directly, both groups use portal as a refference and some names might intersect)
Director of Science (C. Johnson in lore)
Assistant Director of Science (Caroline)
Corporate Board Member (high authority above the facility level)
Facility Director (elected every x months or so, will propose administrative changes, run the facility)
Division Overseer (departmental high ranks)
Facility Administration (low level admins, keeping the place running)
Supervisor (Senior/Departmental command)
Employee (departmental member)
Intern (newly inducted employees, in a position of a departmental internship)
Awating Assignment (pass an application, become this member, youll have the non-departmental employee team to roam around and stuff, to become an intern pass a departmental application)
Alpha Class Test Subject (olympians, athletes and other VIPs)
Beta Class Test Subject (hobos in lore)
Visitor
⚠️ still unsure if i want to keep beta and visitor separated and if i want beta to be application only, or free and the group should be employee only
would love if you guys voiced your opinions
Thinking about it, would it be more tuff to have it in the 70/80s or modern aperture?
Problem is, the combine rolls around in the early 2000s, and glados gets activated around then
Textures with PBR
Excuse my shitty laptop resolution
Something bigger will be posted later, rn im on my laptop, thus it'll suck
For anyone that needs P2 textures, they're from an official valve employee, on this page you can also find other resources
Literally cannot find the dark metal wall texture, if anyone has it 😭
Bit the bullet and downloaded a zip of all of the portal 2 textures 💔
No custom PBR
Sad
What gun system should we use? I was thinking either ACS (fps), viethin (fps+tps) or Echelon (ots)
Sphere is done
Conclusion for day 1
Since the project has just started and I'm on my shitty laptop, stuff has been going slow
Managed to do this and import some materials, altough this is just temporary lighting and some parts
This will be in the style of old aperture
You can pull it directly form the Portal 2 files, use Crowbar to unpack the VPK file and use VTF edit to extract the texture into PNG which can be uploaded on Roblox. I know a little bit about Source modding.
I could help you extract the texture, I don't have time right now but tomorrow. It's easy to do.
Including the normal map
I downloaded a pack of textures from the internet, although I'll have to do custom PBR for most
Does the pack only come with color maps?
Yes
Cooking up some lore since I can't do shit on this laptop 💔
I don't know how to make my documents pretty since this is the first time I make a lore doc BUT I promise the content will be satisfactory
Little snippet
Added PBR to the textures
If anyone wants to make their own PBR from a basecolor map,
Go into photoshop, select your basecolor, go to filters - 3D and select normal map
For the roughness and metallic maps, just make your texture black and white and play with the values
there is free portal 2 material with pbr though 👀
like you can get it directly from roblox studio toolbox
I prefer making the PBR myself and using the portal 2 basecolors for accuracy
thats nice
yeah im trying to do the aperature science too
so goodluck 🔥
Looks more autenthic and fits my style
You too!!
ooh very cool
Tyty!
Made my own catwalk pack
Very shitty I know
I'll probably redo it once home
Or carry it with my amazing texturing skills
God knows
very swag
laptops slow asf so ill cease development until sunday
is it gonna be a RP game?
Conclusion for day 2
Again, due to my chronic laziness I didn't manage to do much, I did some more PBR work and a few models
Moreover, I started working on the lore and ranked my boyfriend in the main group, thus our administrative workload will be cut in half from an efficiency standpoint
Tommorow we'll get the layouts and stuff finished, baiiii!!!
Yes
This does look quite cool. You should also try learning Hammer. You could make some great maps with it for the actual game.
Staying on roblox since I don't have 100 bucks per project 😭
Hammer is free
Uploading stuff on steam isn't
facts
Isn't uploading to workshop free? Portal 2 has workshop support. Also if you're making a mod, you can upload it to ModDb.
it might be easier for them to stay on roblox also
i mainly want to stick to roblox because i enjoy larping/making larp groups, but i could learn hammer for money and to expand commissions
Conclusion for day 3
Was busy all day, had to do commissions
Will wait until I get home to start on the asset pack. Hopefully, once we get a scientific head, they could tell us what to do in each sphere, so that we can make the layouts accordingly. Until then, I'll work on the main facility.
Layout will be worked on today
Ok yea the map will be big... Radius of one enrichment sphere is 650 studs
Vertically each shaft will be around 9k studs
this is p big