MANAGEMENT
If a Management position becomes available, and eligible players are online, a vote will be initiated to select a new manager.
Only players with a productivity of 90% or higher are eligible for manager.
If there are multiple options, a vote is initiated.
Normal, non-management employees will vote.
Candidates can opt-out.
If there is only one other candidate, then that candidate automatically wins.
If there is a tie, or if nobody votes, then the candidates are prompted with a rock-paper-scissors. (If a player doesn't click an option in time, they automatically lose, if nobody clicks anything, the winner is selected at random.)
Managers oversee their respective departments.
Each manager can select their own Employee of the Month who will gain a positive multiplier on all paychecks for as long as they hold the title.
There can only be one Employee of the Month per team (Office Worker, Reception, Janitor, etc.)
Managers themselves have a x2 multiplier applied to their paychecks.
Managers will receive the exact same tasks as their employees but with a few extra available tasks that have a chance of being picked from the pool.
Managers can “discipline” employees with low Productivity compared to their peers.
Disciplining employees has no effect on the employee, but provides a bonus award for the Manager.
Management gains access to exclusive areas: Manager’s Office, Generator Room, Server Room, Records Room, and Security Office.
If a Manager’s Productivity meter drops below 25% by end-of-day, or if they do not do any tasks in 20 minutes, they will be removed from their position.
The Office Manager’s meetings will provide all attending employees, regardless of role, with a +10% addition to their productivity for the entire day. Only one meeting can be hosted a day.