#Sutton-Alpine NMM Research Institute
200 messages · Page 1 of 1 (latest)
revamped icolight model
keypad door
may change the textures since I feel the edge wear is a little hard to see from farther distances
finished door
revamped textures for the trusses
working on the reactor rn
currently just the base but ill add extra details
its already 13000 triangles 😭 im going to need to optimize this
where the sunlight cannot reach
working on reactor
that looks super awesome
is las cherung still going?
i, still have a active fourm, so yeah
but i dont wanna talk more bout it here in do respect of this owner fourm yknow
👍
how long this take you to make? because this is a really clever design
like 1 to 3 days
im still figuring out what to do for the actual main reactor structure
and ive got to try and optimize the particle accelerator bc its like 20,000 triangles something
the main general idea for how the reactor is oriented mainly came from my oldest amr
this is the old amr
and another old unfinished amr
a single one of the particle accelerators is 28,858 triangles
but there's a ton of things that would look horrible even if I decimated them just a tiny bit
unsure of what exactly ill do with the rest of the amr rn so ill probably work on something else like the control room until I get an idea
its nasa control panel time 
I want to send a video I created but idk if sending the link would be considered self promotion
modular pipes yayyyyy
im certain the lighting level in this area goes against osha
surely too dark to be actually safe
yep
im remaking the truss model
pretty much done with the texturing
will need numbers and other labels
and ill likely be adding a bit more detail on the top and bottom
havent really done much yet since I have no idea what to do up here
id love to texture the reactor with actual textures but its a bit triangle heavy to do so
plus putting edge wear on it either requires a long and tedious process by making an edge map in blender or using the edge mask native to quixel mixer
or I just spend 80 dollars per month for substance painter
I have been trying to work on some lore stuff though!!!1!!1!!!
kinda peak
woah this stuff is looking good!
not always
i might start actually paying for adobe though
im thinking of maybe trying a heatsink for the top of the reactor?
if you uv unwrap i can generate one rq in substance painter
working on something thats entirely unrelated to sanmmri but thought I would post it anyway
why am I putting this much detail into this its freaking stairs 😭
Don't worry, you are not in any trouble, this thread is just being monitored for moderation purposes.
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progress update: decided to ditch the stairs and go with lasers but I likely will add more stuff to the structure soon
had to remake it due to some issues with the geometry
Dmr02 on tren
I like
so apparently future lighting just didnt work at all
but now it does
and boy does it look WAY better
vhs
stalag sisters
(this isn't in SANMMRI but I will probably use the same style of cave building for it)
looking for a scripter? i've been meaning to work on a reactor game for quite some time
messing around with a components system and states for them would be so fun to make
I could use a dedicated scripter, I'm trying to learn how to script in luau and I could work on less complex things but you could do things that would be hard and tedious for a beginner programmer like me to do
yes ofc !! thatd be perfect
i can teach you luau as well if youd like
ok this actually is in SANMMRI
high contrast lighting honestly looks so good oh my god
Peak
working on some stuff for the top & bottom of the reactor
this is so cool
Peak
decided to take a break from working on the reactor chamber and start working on the design for reactor ops (for the like 3rd time...)
the design is mostly finalized, still need to add pipes & wires up top and add lights
what I likely plan to do next is revamp the textures of the metal doors, as they still use the old edge wear method
Masterpiece
very noice
havent done a dev update in a bit so uh.
door
nice
not bad but the hinges are on the wrong side
if you have a push bar you want the door to swing away from you as you push
oh shoot I forgot about that
thank you
revamped door compared to old door (new on left, old on right)
the stripe will change in color depending on the use
redid the stripe
finished doors
omg!!!!! window!!!!!!!!! idk!!!!!!!!!!!!!!!!!!
woah
I made the window a bit wider
the view
control room wip
ignore the void that is the ceiling
the map from the older designs
Fun fact: SANMMRI takes place in a universe where Alaska is much more developed. Anchorage, at the time the game takes place, is comparable to the size of New York City (in population density and general building density)
we need a preview map build
what specific preview map build
how did you make all of these detailed tubes and wires?
curve and the bevel option in the data tab
do you use curves, face bridgeing, or any of that stuff?
for the cables I used the path curve, for the pipes I mostly just duplicated the joining sections and joined them using bridge edge loops
plagerism?
what
from quantum
broski qserf did not invent code doors
im also pretty sure the original code door image that was used as a base for the revamped code doors wasn't made by qserf
iirc they USED to be Inspired by Portal Stories Mel
the heat exchanger exchanges the heat to heat the heat exchanger
fun fact: the AMR operates similarly to a pressurized water reactor, and this system was chosen for it due to the incredibly high temperatures and pressures that the AMR reaction chamber operates at
later designs of the amr bypassed this system all together by converting the gamma rays produced by annihilations directly into power
new chamber details current state
in terms of the thermal loop ill have to do the pipes for the input water
simple little graphic
this is incredibly simplifed
and it doesnt show what exactly happens when the proton beam hits the fuel channels but ill make a more detailed infographic soon
how directly into power
whah
the gap between the big pipe thing and the actual core is infuriating me
the gamma rays produced by antimatter annihilations are converted directly into an electric current
which gap are you referring to
hoow
just look it up or something im not a physicist :/
lol
efficiency <0.5%
btw
you really cant do that in any method other than mere solar panel
annihilation grants you high energy photon
light
I know that there's a hypothetical method possible for doing it that's very efficient but im not well knowledgeable in that sort of field
you make a hard absorber made of a really heavy metal and call it a heat exchanger
and then cycle really high pressure water into it
its the simple boil water method
that's how the first major version worked later antimatter reactor designs worked differently
also this is science fiction so im not sure why you care so much about it
because if it doesnt work then it cant work
the antimatter reactor concept is possible with a superior fuel sourcing method
dawg im not making a real concept this is a science fiction roblox game
you would need the cern but a few trillion times to make a solid chunk of antimatter
sorry for not posting anything recently, ive been feeling kind of undermotivated
christmas break is soon though and that will provide me with a lot of time to work
im thinking I might pause developing on SANMMRI for a while, ive not had a lot of motivation recently and I kind of want to try and make a game that's more unique than the pretty generic core game that ive been planning SANMMRI to be
ive kind of devised a game idea that will allow me to keep the underground facility aestheitic while also going with a game concept ive wanted to do for awhile
basically think if you put parkour/parkour reborn in an underground facility and make it a story game
Let him cook
my idea for how gears will work in the game is this
you'll have two gears on either side of your arms
your right arm gear will be a main gear that you cannot switch while in the air that can interact with your left arm gear
your left arm gear will have its own base functionality but it will have a function when paired with the right arm gear
your left arm gear will be able to be swapped in air
for example a right arm gear im planning is essentially a shotgun fist, similar to the knuckleblaster from Ultrakill
a fist thats propelled by shotgun shells
you'll be able to use it to propel yourself normally by hitting a surface and you'll also be able to use it to hit anything your left arm gear launches
anyways
truss with pipe running through it thing
its modular btw
also
ignore the screws
they are untextured currently
looks good so far, do you plan to bake in some AO or add some welds/bolts on the ends of the beams?
adding welds and bolts on the beams would have too little gain for the triangles it would add, as for the AO roblox already has AO in its lighting system
oh i meant adding the details to the texture
as for ao, baking in some ao helps a lot since roblox's ao is really spotty and prone to not appearing
not to mention it's disabled for future lighting
doing the uv maps for this thing would be hell
I don't really think baked ao maps would add much for how hard it would be to do the uv maps
well for a prop like that I'd strongly recommend making a trimsheet, which once you make one and learn how to texture with it, would make it really easy to texture a lot of modular variants
not to mention you can add more details while not increasing memory usage and streaming requirements
wooden crate
looks kind of worse in studio but it's using 4k texture rendering
should probably switch to a new forum since this is a different game
I need to actually keep working on this game
haven't actually done anything in a while
it is okay to take breaks
Is that the matanuska river by any chance?
idk