#CITY 17 PROJECT

432 messages · Page 1 of 1 (latest)

vocal pike
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Work in Progress Portal 2 RP game. Feel free to ask any questions, also hiring currently if anyone is interested.

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lighting is unfinished currently

trail aspen
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This is insane

vocal pike
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yeahh i would agree but dont get your hopes up because i dont know about the legality of it

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so it may just be custom areas

queen lodge
harsh urchin
vocal pike
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I'm aware but yk I'm porting the actual maps from the game directly so

harsh urchin
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ohhh okay okay, i can see your concerns then

vocal pike
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yeah but anyways im sure it will be fine

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tbh even if it isnt i wouldnt even remove the ingame areas

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id just

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make them unplayable

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like block them off

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because it would be neat to have the whole facility

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in one chunk

queen lodge
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so dw

vocal pike
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that is true but they just copy like the one section of the game and have an rp there

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this is like planned to be the entire campaign of p2 and coop maps

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it is an rp game so its not p[layable

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but still

queen lodge
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functional campaign or just maps

vocal pike
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just maps

queen lodge
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if maps valv should be cool

vocal pike
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tbh the process for porting them is so awkward it takes forever i might just quit the whole porting thing for a while lmao

queen lodge
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(also dont copy n paste maps directly, the maps in portal 2 were not really made for any kind of roleplay, and roleplaying in these is gonna kinda suck)

vocal pike
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its very difficult

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nahh they will work

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im going to change it a bit obviously

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because im planning on just turning all loose ends into different ways you can go

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like doors that arent real doors etc

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so it will be less linear

queen lodge
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i would change a lot of stuff
like
a) more catwalks (for obvious reasons)
b) more lifts (for obvious reasons)
c) please add a not destroyed tartarus pleasepleasepleasepleasepelaserwo-agjaw

vocal pike
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plus the whole testing experience has to be linear anyways

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i dont think a not destroyed tartaros is possible because of the time period

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but

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maybe this will count

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lemme get a pic rq

queen lodge
vocal pike
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well i dont really want to do stuff like that

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because i want it to be

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an accurate full facility map

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plus that would need a lot of custom assets to fully realize what tartaros fixed would look like lol

queen lodge
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the chambers you see in portal 2 is like 1/100th of the entire facility

vocal pike
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yeah im aware that i cant make it the full thing obvi

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but by that i mean making it feel realistic

queen lodge
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that is more detail or?

vocal pike
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like

queen lodge
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catwalks

vocal pike
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making all of the offices and stuff and observation areas linked

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so you could play realistically as an employee

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and get to each area

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adding differfent ways to get to old aperture maybe

queen lodge
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so yes
catwalks

vocal pike
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yes

queen lodge
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and other paths

vocal pike
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but i wont add new catwalks to areas if i can avoid it

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it would be like

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just unlocking the locked doors

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anyways the lighting isnt finished but this is an area ive been working on for a while

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based off of revolution where its like transitioning from old ap to new

queen lodge
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for example there isnt any access to the glados chamber
and i would imagine that there would be a lot of catwalks all around the facility for maintenance and operation and other purposes
however they got destroyd after portal 1 and glados didnt bother to rebuild them in portal 2 (cause why would she)

vocal pike
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oh i have access to glados's chamber

queen lodge
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there isnt access as in the original game

vocal pike
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yeah well theres the hallway

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but its broken

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but i added this

vocal pike
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a funnel to bring you over

queen lodge
vocal pike
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it isnt

queen lodge
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a funnel would be used for testing purposes only

vocal pike
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but i have like no other solution that i wouldnt have to alter the map for

queen lodge
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well alter the map then

vocal pike
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i want to focus on adding rather than changing / removing

queen lodge
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it will be required

vocal pike
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i want accuracy to be one of the main things and i dont want to have to change glados's chamber

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thats a temporary solution really i could just fix the hallway

queen lodge
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you wont even have to do that
there are personnel entrances to the chamber

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as seen before wakeup

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and portal 1

vocal pike
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you mean the catwalks under the chamber?

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im not sure what you mean by personnel entrances

queen lodge
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that
and the main entrance

vocal pike
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the main entrance for the double doors

queen lodge
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like when you first enter her chamber in portal 2

vocal pike
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is linked to the trap sequence

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and i dont really want to script that lmao

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and the trap sequence is like a floating block off to the side of the central chamber

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it isnt working as a functioning personnel entrance

queen lodge
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like this path from portal 1 and portal 2 (before wakeup)

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this was the main entrance

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to glados's chamber

vocal pike
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yeah thats the broken hallway

queen lodge
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yea

vocal pike
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however the way glados's chamber is built

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that hallway is like

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the corner of the chamber

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it isnt leading towards her chamber from the centre like it would in p1

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and glados's chamber is basically an anchor for everything else in the map because its linked to old aperture

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so i cant move it

queen lodge
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well it dosent matter
there are inaccuracies between p1 and p2
the main thing is that its the entranc

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and we need an entrance

vocal pike
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thats true

queen lodge
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it dosent have to be 100% accurate to the game
because then it wont be as fun to roleplay
and some places have to be changed, because they were designed for a linear game from ground up

vocal pike
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i guess yeah

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but i am not altering

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old aperture

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at all

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lmao

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ill only add other routes

queen lodge
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fair enough

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tbh you dont even have to add full old aperture

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some places at the top of the shaft

vocal pike
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i do because i need the start - end of old aperture to get to wheatley's chamber in an accurate position

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i cant just skip it

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well i suppose

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the way the spheres work

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is that they dont fit in the spheres in the map shtemselves

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so i kind of need to teleport to them

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so yeah that doesnt matter in terms of positionm

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but i would like to have the entire section as its my favourite part of portal 2 lmao

queen lodge
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wheatleys chamber is supossed to be glados chamber in the lore n thats kinda obvious

vocal pike
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but he moved the chamber

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himself

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well

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predicted / theorized

queen lodge
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where was this said

vocal pike
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it isnt

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but theres theories that it makes more sense

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if he moved it

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because of the location when you combine the maps

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and he moves a lot of shit

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which makes it not as criminal to include both versions

queen lodge
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if it wasnt said
that means it wasnt done
thats how valve games work
wheatleys chamber is supposed to be glados's chamber, at the same place

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there are differences

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in maps

vocal pike
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just as valve didnt confirm the theory they didnt confirm that either

queen lodge
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i honestly doubt that he could move it
because its a central hub n stuff

vocal pike
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i guess

queen lodge
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its not a modular movable chamber

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like the testing ones

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its implanted in the facility

vocal pike
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but then how would i add the other bts areas to wheatleys chamber, they are hardly going to fit in with the positioning of the regular glados chamber

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and the escape sequence

queen lodge
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its impossible tbh
because many reasons
if i were you, i would just go along with the aperture when glados tested on us
fixed up some things (so it wont be abandoned n stuff)
and then added on top of it (like some areas from old aperture, some chambers from wheatley control time, n the pre wakeup)
because the way portal 2 is designed, its so linear, its impossible to create a faithful to the lore aperture by just copying over the maps

i of course understand that this
would not be easy

vocal pike
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thats true but yk i want it to encapsulate everything that portal 2 has in it

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well anyways idk

queen lodge
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its impossible :P

vocal pike
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i will 100 percent add all of old aperture i cant avoid that

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i will add various bts areas from wheatley mixing in with the rest of the maps

queen lodge
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you can add some areas from wheatley and abandoned

vocal pike
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well im including every section from glados chamber - to the start of the game

queen lodge
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and also

vocal pike
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still abandoned

queen lodge
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just remember

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d

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there are these blocked lifts at the start and end of every testing track of old aperture

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you could use them

vocal pike
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yep

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im currently working out if theres a way

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that i can make it all the one lift

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because im not sure on how i can do the positioning of it

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if i can get away with making it one huge lift that would be great

queen lodge
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that would require some messing with the positioning

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it would be cool tho

vocal pike
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yeah but because i need to teleport between each old aperture chamber anyways

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i could do that

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im going to revamp the start of the game because i want the portal 1 levels at the start of portal 2 to lead to all of the portal 1 chambers overgrown

queen lodge
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||(please fix up old aperture i would love to explore it fixed 🙏)||

vocal pike
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so i need an alternate way to begin the portal 2 testing track

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nuh uh lmao

queen lodge
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damn

vocal pike
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yes it would be cool but for continuity itd mess it up

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theres plenty of mods emulating that so

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just look forward to them

queen lodge
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you already r messsing up the LOREE111!!! by making catwalks around the facility
glados would not support this decision

queen lodge
vocal pike
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well im not adding catwalks in the bts areas that are ingame so

queen lodge
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??

vocal pike
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shhh!!111

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they arent out yet

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but theres a ton that are going for that kinda vibe

queen lodge
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the maintenance worker on your eight coffee and sixteen work hour vibe

vocal pike
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fading lab, singularity collapse etc

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but anyways i genuinely dont know if i can continue the canon areas of this project lmao

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because the porting process is

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insanely painful

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like its so mindnumbingly boring

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but thats not the biggest issue

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i cant port all of the areas without my pc just dying because of the file sizes while importing to roblox

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and all of the test chambers have broken textures that i gotta spend hours fixing

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lmao

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i dont think i can continue it until i find an easier method but there is like none

queen lodge
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this is fair tbh

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there are reasons

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why there arent a lot of aperture themed games

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on roblox

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wait for s&box or something

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sors 2 will be more than happy to crash at every import

vocal pike
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source 2 would be so painful to try and learn lmao

queen lodge
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from what ive heard

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s&box has a built in developer studio thing

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like in roblox

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(s&box is trying to become that roblox, aka a hub for everyone to make games, without the "what about the children???" and microtransactions)

vocal pike
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yeah but who knows how much harder it would be to port

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could*

queen lodge
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i dont know

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someone 100% attempted porting from sors to sors 2

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just do a google search you should find something

vocal pike
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they have but i dont know how to use source or source 2 lmao

queen lodge
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source is lua based for modding
source 2 is also probably lua

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yep

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source 2 uses lua

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the same as roblox

vocal pike
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i might try a program for importing vmf to blender and see how that goes this is different to the one i originally tried that didnt work very well with bsp

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yeah but roblox is altered lua

queen lodge
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alright

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porting from source to source 2 is possible

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however because hammr and hammr 2 are completely different map makers
source maps can be really messed up in source 2

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is what a reddit user said

vocal pike
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uh oh stinky

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so that option is cooke dlmaop

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it would take a genius to like

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iron that out

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someone who actually knows the engines

queen lodge
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reddit user advised to just remake the maps by hand in source 2 (lmao)

vocal pike
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there is one program that may work tho but i dont know how to use it the documentation is long gone

queen lodge
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however porting over basic geometry is possible

vocal pike
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lmao if thats your best piece of advice we are cooked

queen lodge
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well not basic geometry
just the gemoetry of a map

vocal pike
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yea

queen lodge
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textures and funcs will be messed up

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and that seems to be it

vocal pike
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well textures is about the main issue ive been dealing with with this lmao

queen lodge
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(good luck porting every portal 2 asset to source 2 so you can actually make something aperture themed without needing to create new assets)

(or waiting for portal 3 or a portal spin-off, still, tough chance)

vocal pike
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tho really i wouldnt have to worry as much about importing if i could just

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3d import everything

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in roblox

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from one origin

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because everytime you 3d import it moves it

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so i cant import large maps in chunks

twin sable
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cool

hushed latch
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What did you need help with

vocal pike
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any form of development rn really

vocal pike
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i did take your advice on glados's chamber im fixing it up rn

hushed latch
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I could build

vocal pike
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can I see your experience?

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or portfolio even if you have one

hushed latch
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I can send it in DMs

vocal pike
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go ahead

umbral hornet
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How's the project going?

livid elm
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peak content

vocal pike
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it's currently on hold a lil I'm trying to figure out a more efficient porting method

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and my pc storage is taking a hit from ripping portal

proper oasis
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Have you been using gcf and crowbar to export? It’s the better option, I’ve been using it for years.

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They’re also the standard for exporting and using portal 2 assets

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Plus, if you’re having issues with storage, just delete any assets you export from portal 2 after you have imported them to Roblox (make sure the assets work as intended in Roblox first)

paper pecan
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I do it that way idk if it's good

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But i did decompile the pak

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For maximum storage erosion

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And just take the mdls from there

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It automatically fetches the textures

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In blender

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But in roblox no

proper oasis
proper oasis
# paper pecan But in roblox no

If it automatically fetches the textures, does it also apply the textures to the models in blender automatically? If so, then when you import to studio as FBX, the models that have only one texture will already have textures

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I haven’t had issues with textures except for when I’ve had to bake them

boreal cove
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apture chronos

vocal pike
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its that it takes far too long to fix all of the brushes and models which have multiple textures

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as roblox only supports one texture per mesh

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id have to manually fix the meshes, which im slow at as im not good with blender, or just keep duplicating the brushes, changing the size a bit and the texture in studio so it shows both faces but its still time consuming

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and then theres the fact that some textures just import bugged / not complete so i have to find them manually to fix it

paper pecan
vocal pike
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yea but takes too long to manually do that to basically every wall

paper pecan
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I did it that way

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I imported the basic textures via fbx to roblox

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Like the faces

vocal pike
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you can DO that?! holy shit 😭

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so like do you just select all of it and do that

vocal pike
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well alr i did that but then how do you actually make the faces separate models automatically

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because if you cant do that on any of the maps then it doesnt really speed up anything

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its just like an alternate method

paper pecan
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Separate by material makes them separate models

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Sorry for not responding earlier

vocal pike
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that's weird with the blender port I tried (tryna see if this works first before needing to manually rip the maps again) it just imported black no texture at all

proper oasis
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Plus baking textures is such a fuckin waste of time, when it shouldn’t be an issue in the first place

vocal pike
boreal cove
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apture chronos!!!

vocal pike
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that would go hard as a nickname but idk if it's taken yet by another mod

vocal pike
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bump to see if anyone else can help

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I just need a way to import with textures applied when exporting

paper pecan
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if you are importing a fbx it probably won't work

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however if you are doing it with an obj which also has an mtl file it has a chance

vocal pike
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it generally did everytime i used fbx until i tried the material separation method

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but obj wont separate the models

paper pecan
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obj doesn't support multiple models

vocal pike
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yea

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so it isnt viable

paper pecan
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decompiling source models and putting them in roblox is pretty slow

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mainly because of the materials

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i personally apply them manually

vocal pike
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thats what ive learned im generally just trying to find any way to make it quicker or else it just wont be worth doing the project

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application manually does work

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like id prefer that over no other solution

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but im searching for a while first

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i wish the source2rblx thing actually had clear usage guidance

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at this point i doubt its even functional with current studio as ive seen noone try it

paper pecan
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yeah

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it's an old version and it needs mods

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not just the source2rblx

vocal pike
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yea

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i did get that mod a while back but then couldnt figure out the rest

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also apparently its only alocal thing which is useless for this method anyways

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i mean for this purpose

paper pecan
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yeah

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anyways are you importing maps or making your own maps?

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because if you are importing, i do have a strategy

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but it mainly helps with the models

vocal pike
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both but for the base portal 2 maps importing

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importing and expanding upon the base maps is the main goal

vocal pike
vocal pike
paper pecan
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oh

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because i do know that you can import .bsp map files to blender with sourceio, get all models in some way and then just export as fbx but you can't really edit the base textures in roblox and it doesn't import overlays

vocal pike
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the overlays i just do manually as decals, in terms of models i have a huge pack with all i need for custom stuff and i just use a public blender port for porting

paper pecan
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oh

paper pecan
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whys this dead now

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stanky death

vocal pike
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so

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this project is on hold rn cause porting it is just too slow for my pc

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doesnt work well

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its way too slow

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ive lately been working on a half life project

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went through multiple stages originally i just ported a gmod map for city 17

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now im working on making a complete alyx version of it

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lemme get a pic

vocal pike
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mb i forgot

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this is the current progress of the alyx remake

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a lot of textures to be replaced in the future

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and lighting obvi

paper pecan
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nice

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have you heard of source2viewer?

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it's pretty handy

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i export the models as they are and then open them with sourceio

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in blendr

vocal pike
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im using source2viewer for HLA

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the issue is just that its too laggy importing the maps from blender to roblox

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its too slow

paper pecan
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how are you importing them? because i separate the hammer brushes (the basic parts) by materials and the models i import them all in blender and export as fbx

vocal pike
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i do that but import is just very slow

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prolly my pc thats the issue

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but for now it just isnt feasible unless i get someone else to port or upgrade

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current progress with different angle

paper pecan
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nice

vocal pike
brisk vapor
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this brings back memories of portal roleplay

vocal pike
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yea that's why I wanted to make it

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I had the same memories lol

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it's just stayed pretty dated and dead if there was a remake like this it'd probably be popular again but it's just a lot of work for one person over making a game like this which is one city I can gradually add to with less expectation cause it'd be custom

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and a larger fanbase on roblox

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likely to find more devs keen

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and again it was hard to import stuff

vocal pike
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indoor lighting is kidna scuffed rn tho

vocal pike
brisk vapor
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hello hl2 raytracing

vocal pike
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hello

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it says hello back

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I wouldn't say raytracting tho it's just shiny

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tracing*

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I'm gonna try and fix the shine on the roof I just want the tiles to shine

harsh urchin
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satisfactory recreation

vocal pike
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CITY 17 PROJECT

viscid zealot
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this peak

vocal pike
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ty

teal vale
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CAVE JOHNSON???

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OMNIMAN???

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Lemons.

molten kite
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Love it

vocal pike
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thanks 🙏🙏

paper pecan
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undie this now

pine rune
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hope this pops off man

pallid elk
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This is beautiful, great work

vocal pike
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this been dead a while I should bring it back

vocal pike
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alr when i posted tha tlike i had just woken up so i was too tired to say more on it

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the portal shit is unfortunately just

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canned for a while

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cause my pc cant handle all the ports

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city 17 is the only one that might return

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cause thats mostly just free building

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but the ports for pc for portal is just too slow unless i had someone else to handle ports idk if that can ever come back

trail geyser
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city 17 or portal 2

novel birch
vocal pike
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city 17 is the only one i might bring back unless porting is less laggy now idk

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i mean the game doesnt have like a set timeline i feel like thjats just limiting for people

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considering it isnt like

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a faction based game

novel birch
vocal pike
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nope

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literally zero point

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overdone

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and larping is corny giving people powertrips

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i js wanna make it a game where you can do whatever you want but thats the concept of the game whether or not itll reach that point is up in the air rn im just building it for fun sometimes

vocal pike
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its probably not even gonna have combat

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im not a scripter i cant do allat

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i build

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i dont have a team

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ill take what i can get

novel birch
twin sable