#air tech project
29 messages · Page 1 of 1 (latest)
thx :D
story and reason of creation air technologies:
This game is inspired by my first favorite reactor game "QSML V2" I was a big fan when it was closed I was always waiting for it to reopen funny thing is I never found the control room I hope it's a nice tribute "The Meldown" and the endings that I am programming will be somewhat identical and the music "I hope it turns out the way I want since the truth is I would like to thank the creators of QSML "I mean if you see this" for giving me these ideas and a good game "in summary the technologies from the air they emerged through many memories of mine"
Something that I do clarify is that when I finish it you can also see my touches to make it more detailed and also thanks to thewild I was able to see some QSML v2 script and take examples to follow
"for the version of wild open source"
"I am from the Spanish-speaking community and I use a translator, yes I know, it is VERY RARE to see a guy who knows how to program and speaks Spanish and knows about reactor games and if there are spelling mistakes he is my translator: C"
comming soon a video of all events
@pulsar solstice hey ask , Can I publish a hidden video on YouTube that can only be seen with a link from here? "I don't have nitro to post very high videos here"
go ahead
i can?
I mean I need to publish a video on YouTube with the hidden mode, I mean it can only be seen with a link from here I will put the link so that people can see the air tech events in a video with good quality
"bro i really wait 2 hours"
yes need a modeler now..air technologies will start from 0 officially we will no longer update the map until we find good modelers I hope this does not delay the official release of the game
Big changes comming..