#Colt Navy 1851 modeling in Blender !
40 messages · Page 1 of 1 (latest)
Thank you.
I'll bevel it at the end of course, the modeling part is not finished yet.
I'm using these references also:
i wonna see wireframe ðŸ˜
Why?
bc i want
Here is it.
are you stupid
Yes.
I think poly count would be a better performance metric
I have
Like
2 days of blender experience
So this is
Something I could learn from
lol
lol
I have a friend who’s been using Maya for 2 years now
And he’s trying to teach me
But none of what he says makes sense to me
So when I attempted modelling a freaking traffic cone
It looked like a pointy fedora bro
Lmao
But if you want to learn it, I suggest you to type "How to learn blender" on youtube. There's many videos about that which explains pretty well where and how to start.