#Colt Navy 1851 modeling in Blender !

40 messages · Page 1 of 1 (latest)

sage jacinth
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Damn this is pretty good

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Id make it rounder at the top

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As it feels very flat there

cerulean fog
cerulean fog
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I'm using these references also:

tired sphinx
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wireframe

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rn

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!!

tired sphinx
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i wonna see wireframe 😭

cerulean fog
tired sphinx
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bc i want

cerulean fog
tired sphinx
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are you stupid

cerulean fog
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Yes.

tired sphinx
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the wireframe of the model

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dummy

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bruh

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bro doesnt know what wireframe is

sage jacinth
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I think poly count would be a better performance metric

tired sphinx
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topology

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i wonna see

iron abyss
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I have

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Like

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2 days of blender experience

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So this is

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Something I could learn from

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lol

tired sphinx
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lol

iron abyss
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I have a friend who’s been using Maya for 2 years now

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And he’s trying to teach me

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But none of what he says makes sense to me

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So when I attempted modelling a freaking traffic cone

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It looked like a pointy fedora bro

tired sphinx
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i can help

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i not that good but still can do stuff

cerulean fog
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But if you want to learn it, I suggest you to type "How to learn blender" on youtube. There's many videos about that which explains pretty well where and how to start.