A thing that I tend to see myself using a lot is beveled edges on rectangular parts, so I thought it would be funny to make this really scuffed method for doing just that. I'm thinking that I might eventually make a script to use this method just for funnies lmao. Now I don't know much about how Roblox unions work, but I'm assuming the union itself stores the info for all of the separate parts rather than making one new part? My opinion is that this method is very ineffective but let me know what you think! So in a nutshell, this method utilizes parts such as spheres and cylinders as a frame then 3 rectangular parts as a core, and combined they make the beveled edge rectangular prism shape. Fun fact: When I first started learning to build on Roblox, this is the method I would ACTUALLY use on a regular basis. Here it is, in all of it's fucked up glory:
#I made a really cringe thing
15 messages · Page 1 of 1 (latest)
I dont think roblox unions have a trianglecount
Because its property is 0
Also, there's a few reasons I haven't switched to blender. One of them is that I build using only Roblox default parts and I think it creates a style that I really like and makes me stand out as a builder. Here's a room I started today, obviously it's barely done but it's progress:
I mean like
How good does it look on the wireframe
I'll have to check later, I literally just turned off my pc for the day cause I work soon
Ah okay
Also:
The room is looking really good so far!!