#General discussion
1 messages Β· Page 10 of 1
eh yeah sorta I guess
its hard to make good looking metal pbr
ok there I made every part except the icosphere mesh at the middle the roughmetal texture instead of the platemetal texture
it looks more like cinderblocks with black paint to be honest
the platemetal material is MEANT to look like a withered explosively hydroformed sphere
of metal
thats probably where the cidner block thing comes in I used a portal 2 concrete texture as the basis
I don't really care if it doesn't look FULLY like metal
I sort of like the concrete vibes
yall have any ideas for the top and bottom of the reactor?
what texture is that
????
how else do i word that
me like tezture what is the texture
aaaaaaa idk what am I drawing
just literally a mess about a guy in cr
here is the core
goes hard
thanks 
Him mean what kind texture is that
Look like concrete more than metal
#1101168449855684678 message literally no one is answering my quesion
^
pls give ideas
bruh
go to artstation or smth man
look up sci fi reference images
that too
mhm
because youre not looking hard enough
well, then im sorry, we dont know what to do
and realistically thats your only option because reference images and inspiration are fundamentally important to any build
otherwise you just make random crap
(which rarely turns out good, and even if it does it takes up too much time)
on that note you can add your own creative twists
so its not a direct copy
ok damn i went hard and got more work done in the past couple days than the past couple months
ive nearly decorated the entire TWC house
i only have a few little things left before i need to consult a scripter to proceed with the dialogue/story bits
what the fuck is it
they add resistance to electric currents π
Rocket
why are the dmr in volo's drawings always so cursed
no
how about dmr walks
chrimis dmr
dmar
deemar
xmar
you should fuse quark gluon plasma now
YES!!!
What will be inside the structure
i dont plan on making the inside
maybe someday i will idk
If it then it would be cool
ok this is where ill stop for the night
all i need to do now is just build two cars and then its on to scripting
i can get that done tomorrow
spo ca
one sport car one truck
sΓ
i dont know if im angry or happy
is it just in union properties
mhm
there was gonna be a sick game based off The Thing, but it got cancelled
iirc it was gonna be made by rockstar
π
forbidden f35b nozzle
im trying to use this old shit in my game
and i got it working
BUT the background isnt transparent
oh i figured it out
its because i fucked up the debounce
retro message system as amiah explores the house
i just need to find some scripting help to make the cutscene for the dialogue between amiah and samsonus now
also!!!
debug altars!!!
so i dont have to fly around through the entire game in order to reach end-game areas!!!

i love how this already!!
it reminds me of a bunch of old myth games if they had gameplay
seriously good shit!!!
ive been working on it since like march
at first the idea was """myth game""" but since then its been just a general story
yeahh myth games have kinda been on the downturn lately
besides its gonna be on my profile and not a myth account
and the story isnt exactly hidden from you
thatβs good
itβs an actual game!!!
in very, very short terms (skipping a ton of stuff) the walking cloud is a surreal story game about an aimless wanderer's journey overcoming the death of his brother
pre meltdown (phase 1 meltdown in qserf standards) effect for after the automatic shutdown fails
ππ
holy shit twin towers my beloved
yea i love them too
i built them in build a boat
i made a video on it but its on yt so idk
looks good
wait lemme see it
dm?
So I was trying to make plushie hug animation
Turns out
it has weird leg and head when testing it
What cause it?
you have to make the legs move to be straight in the animation I think
so it overrides the avatar animation
same with the head
So I have to override the default idle animation too?
yes
k
you just have to move the legs to be straight in the animation and the head
and it will override the avatar animation that someone uses
That a FUCKING THIN WTC 7
Real 110 floors
looks nice
It very detail
wait ill show you mine
i mean
the full
photo
and without increased contrast
π
very awesome

cool
thanks

no space
I found out, it is animation priority
and that will do
?
a year already?
i feel ya on a absolute personal level π
dont get me wrong, its still fun (for me personally) but i think it def doesnt feel good when u think about how long the development of said project was lol
π
especially if the developement sorta stagnated for several months
I can never force myself to work on a personal project for very long
the motivation to work on it just dies out too quickly
nice
starting to assemble control panels
might turn this into a patch
im trying way too much at making it look good
is there any way to make it look embroidered
or atleast velcro'd on
nvm i found a source in minutes
Hello, First of all you need a clear .png Image (with transparent background) of the patch logo you want to use. I hope you are familiar with the node editor for materials in blender. First you create two different UV maps for your Object, one for the base texture an the other for the patch. You can simly βblendβ them together in den node-ed...
all these core games exploding and none of yous have fire engines
mini chernobyl
HOLY SHITTTT
I LOVE IT
very dramatic facehugging noises, moffs too
more in progress
hey people i need some help filling in that gap, im supposed to turn on propotional editting but when i do, the entire cylinder moves
nvm fixed it
rough work
teach me how go cook π
I ate a raw onion and its literally this
dang thats cool
fuel cell 3 unlocked
bit of a bad fuel cell but I need to reduce part count as much as possible in this build

that handle looks like its gonna break
exactly
also the power laser and receptable alignment is no longer symmetrical
it turns out the front sets are 40 degrees instead of 30
the catwalk sucked so im revamping it
what
small

show wireframe....
put a sphere on it π₯
i mean
cylidner
what
hmmm
superstructure details are almost finished
the thing
In school rn but its about 1300 tris
I tried to make it as optimized as possible without it looking like its painfully low poly
show wireframe...
youre right mb
but my internet sucks so
expect it to send in roughly six hours
π
its not out
its definitely coming along though
the game is private, ill explicitly say its out when its out
made a security center for my research facility in people playground
I WAS WAITING FOR THE FACE TO CRUMBLE
anyways awesome icon indeed
reminds me of icons from a friend dev
LOL SAME


aww alr
excited for the game
Very nice zulk
reactor spotting light or whatever but there's an inside
should I keep or just have it be a bright red thingy
the lag hardens
Unless you can forsee that a normal player could/would get up that close to it in game to see the detail, make it solid bright red
working more on the top thingy
pbr mmmm
@river moss sir... where muh wirfraem
spc might not give you his wireframe but I will give you mine
absolutely terrifying
what's that smell oh it's the sound of my cpu melting
the worst part is that it could be worse
show non wireframe view
It doesnt look like a reactor now
its NOT DONE
No the texture
is that the dmr
oh and yeah bideo's right
it looks like if you take a ball and dip it in mud
no offense
Look like a balll
and the lights uhh
That made by old concrete
they are too bright for that small range
Yep
the lights may change
many things about the reactor may change EXCEPT THE MATERIAL
Change your quality to 21 
is that old aperture
Wall texture
Here you go finally, ran into some download issues but here is your beloved wireframe
holy jesus
dude..
man..
its like
lookin at me
when i started blender
@river moss you should learn how to make good topology...
π
yeah teach me some time
wut da hell is this hole!!!
subdivision surface spammer!!!!!!!!!
π
yes i know
but you gotta learn topology first..
i got roasted to charcoal for not knowing how to fix muh topology
ok so you were saying
whar
yes
try and fix it up
uhh
do you mind going in edit mode on your model
so i can see how the thing looks
how the heck do I make the pbr less shiny
what
????
ok...did you use surfaceappearance or materialvariants
materialvariant
alright so do you know how to set one up
then what are you doing the ?????????? for
bc I'm not understanding what you're saying
youre confusing me more than im confusing you
you uploaded textures and i ask about it, you put a ?, i assume you dont know, but you tell me that you did upload them
same with materialvariants
ok I give up
normal mode π
go in edit mode
go back to this image
select everything and press tab
okay select every objects in object mode
and then
no
also yeah
holy jesus
oh ok
you dont use bool btw
it uh
messes up your topology
i believe you know what an ngon is?
yes
theyre much easier tho π
i mean yeah but wouldnt be optimal if you dont want to fix your topo afterwards
yeah we dont use them here π
unless the ngon is flat then thats fine
but we use triangles and quads for the best
quads most of the time
tris because sometimes its unavoidable
alright so now what
do i just massacre the ngons
g
π
alright so how exactly do i fix it
i really dont knwo π
i dont even know if we can fix it
since
yeah
redo
π
then...what do i do differently
do you import an image as reference in blender
i am probably that one person π
here you go
start with one gigantic block like this @river moss
apply subdivision
start loop cutting the shit out of it
then shape
How could I do that without skyrocketing tri count
mmm nice
i mean you could ignore the small details
Yeh
Alright so the whole reason my topology sucks is because i dont use subdivision surface
no lol
sometimes subsurfing FUCKS up your topo
good topo is just:
use of quads and tris (ngons too but minimium)
dont make the wireframe look triggering
no shading issues
NEVER USE NGONS WHEN USING SUBSURF!!!!!!!
alr thanks lol
you're most welcome
What
#1101168449855684678 message
idk i dont use archimedes much anymore
move your part around a bit or check for invis parts
or uhh
whatever the setting that says inside middle and outside
it's a singular part
no other parts selected
ykw ill just reload studio
oh it just randomly applied an offset
ok
i like them
so i uh siafahsdhadaoaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
I made them not stick out of the structure as much
looks nice either way tbh
ok
this is only making me question what the size of a usual superstructure reactor is at this point
with a center of like 200 studs in size
e
you should explod-
π₯
First control panel is almost finished
pump escape
Its a work in progress Id assume
It already cooked, it gud
how to cook like you
Set oven to 900 degrees Celsius and hope it doesn't break by the time you get around to putting the food in
overcooked
It's raw still
im serious π
uh
modeling
and ui
oh and tmr please
i must eep
oh hey youre back
ERA my beloved
What i feel like most of these QSERF branch offs lack is
Iβd say βoriginalityβ I canβt find the right word but it feels like
They all seem the same
Now thatβs not me being mean but it feels so lacking in panache
Like we are all going for this Sci Fi look
Usually what contrasts these remakes from QSERF is
-QSERF is semi sci fi and can probably be explained via actual physics or itβs atleast realistic to an extent and itβs not over the top and itβs simple for the sake of trying to make things work
-Remakes usually seem to focus on the design aspect and the functionality aspect, like cool you created that big 100000000000 part reactor
now what?
You created everything beautifully and everything looks so good and looks so movie and cinema like
I mean now literally 0 people can actually play because that 1000Mil (exaggerated) parts kinda ruins its functionality
though this is me
And I know none of them are near finished but
other than my nitpicky ass
itβs all really cool
yeah
I cant make a reactor game on my own for this reason, because im too scared to look like a branch off of anything
I respect people
Who branch off
but when you branch off
Make it look
unique
Which yes
I understand
Is hard to do in todays society
Since everything has already been done
but you canβt branch off QSERF
and create another dmr
That has 1000000000000 parts
That is so beautiful
It might as well be a showcase
not a game
I mean on the other hand a lot of work out there has been branched off from others, copied or not
But its near impossible to do anything without inspiration
But most of those try to alter it or make it super unique in a way
Pinewood took from Portal 2 and Pinewood
look what we have today
Sure the Ball reactor isnβt exactly new
But itβs a new take on it
With these branches and remakes
Itβs
The same design
Literally
Itβs either the QSERF design
Or QSML design
With some extra stuff to make it look
βCoolerβ
(And subsequently more unoptimized)
We canβt create something like the Vanguard reactor
And expect a lot of people to play it
Look at the damn model
Just that alone is taking up the avg players entire ram and CPU
Let alone the rest of the facility
And when you add scripting on top of that?
My pet peeve is that
Donβt focus on design
Focus on the functionality
and the fact that you can make it work
And make it work in the sense that
the game is playable
And fun
Yes itβs cool looking at a giant damn reactor
Grandiose things catch the eye
And will be admired
But overtime that stales out
Yeah thats relatable
Imo itβs the simplicity and overall functionality of everything
That makes a game good
And makes what you are doing interesting
Now with that said
I am going to get attacked by everyone saying βyou have never devdβ or βstop hating on these remakesβ
and Iβm not trying to be mean
Iβm trying to give criticism
Itβs like music
Definitely
LOL
wanna say that again or
its like music you said yes
You created this amazing height
This amazing thing
The big reactor
Now what?
Where you gonna go?
Youβve already made it big and beautiful
Canβt make it bigger because then
Youβll crash everyone who joins the game
You canβt start at the top
And crescendo to smth thatβs not there
softer sooner louder later
start small
And build
build up to what your vision is
so it look like itβs becoming bigger and better
So that creates a bigger lasting effect on everyone
Seeing it all change
and seeing things get better
Start with the simple stuff and add that into the game
When time comes and you get in order
You can build
So yeah
That
If we stay the same volume
Then we donβt get the same impact
As if we were shaping everything as we went
Hitting the valleys and hills
And the mountains
The trenches
the highs and lows
That is what it should be imo
whar
what
The bwr in question
The pwr in question
They are kinda big or medium
Big reactor because it cool
Like how i made cavern
bwr πͺ
bottomside facility "lobby"(?)
alien isolation
but it uh shit and dies so i dont make group
combust
repost because yeah
id say that pinewood is more off of black mesa instead of portal, like for instance, the transit system, first pbst uniform being the same as black mesa security, and the coloured directions on the floor
which it actually is although everything you siad about an original core game is all true i guess, i didnt read all of it
wonderful
i think it's almost ready for launch dude
(ironing it out)
69
check again
68
does somebody know how to fix these highlights keep appearing even i click to anywhere
nvm
whatcha making
guess it
qsml1
i have no clue

pbcc
the jenson looks too close to the unit 1
i can fix that
try aligning it with the S
looks nice
del ctrl z
BWR
I cant figure out a system to put containers in the ring in the middle
powder toy player? nice
update version
how do you add the tempature reading thingy
Put sign
Type {t}
Pressure is p
ok
Old version
making a trapazoid reactor
what did you do
i made infinite ocean (its infinite and performant)
oil rig?!?!
do i see curvature or am i going insane
you're going insane
I rendered something
might try doing another thingo with more posing later
version dos
mao zedong
GUESS WHAT BUDDY,
add some lighting effect and litle bit extreme shading
NOW It will look goose
set i think the intensity of something i forgot to 0
change the light colour
you see a curvature
GOOD GOD

the horrors of the toolbox..
WHAT THE FUCK
what the fuck
THE CONE
1 morbillion tri's
1 googol
seriously, export this and see how many polys this is
cant be worse then this incident
Ehh
I'm not wasting that much time on a free model I already got rid of anyway
Can you send a link of the model?
I can't rn but I will when I get the chance
Ok, thx
the fucked up spider
Thanks
They probably thought back then that the only way to create smooth models was subdivisions
yeah
nucler bobm
The basement found footage, I finally got an idea for my new video
animation is hard

I like your shading style
red
red
red
red
Orange
yeah it orange
why is it so shiny
these
or its PBR
Learning perspective and feel like this is actually decent for first time
It looks quite nice but there's a bunch of spelling mistakes
cry of fear !!!
based game
Perfect grammer
Wym bro
Damn thatβs actually really good
Definitely did the perspective aspect well
Yeah i dont care lkao
It just made for fun
Understandable
I will fix it
fresnel light
if anyone can get this reactor right first try ill give you a comically large trash panda
PWR?
PHWR?
nope
hint the pump(s) has these supports and inserts
and the steam generators are horizontal, not vertical
Oh vver
nuclear reactor
π
VVER
DAMN
Some reason I canβt upload all of them at once so this is the best I can do.
Decided to switch to HL1 is because there are more addonβs (more specifically maps) for HL1 on GMOD then Black Mesa.
stuff
Cod dam 
also updated this
10,000 messages!! Lets'go!
now it actually works without sound
purge stuff v2
actually beautiful
fixe
volumika?
Alien Isolation
ik im talking about smt else
"Terry's stuff"
He means the volumetric lighting system
Ohhhhgh
this mf
Yeah I haven't experimented with that yet
Same.
Well before yeah, not as of recently though.
Should probably go ahead and try it again when I have time.
Back at it
yall what
sorry bro this was part of the update
ZAMN!
??? I was questioning why im not able to access the devforum
thats whats bassically on the devforum post
roblox is now parnter with synapse
and roblox is now banning everyone who had used synapse
try diffrent browser
imagine paying 20$ to get your roblox account terminated
yeah
revoloutionary flag
Apparently this is fake
they're not terminating accounts
well
So roblox just relased a new dragging system
and it's all fine and dandy
EXCEPT
they removed ctrl + 1 2 3 4 5
it takes so much longer to switch from move to scale etc; now
well yeah
they removed the ctrl requirement
now it's just 1, 2, 3, 4
and 5 but who cares about transform
so it's faster
ik
game theory logo
A little trolling
bro think he dr octopus
More horror moment
@noble beacon yeah Future light is good at some point
It's what him tell you for 1984th times
oh yeah I forgot you want it themed in le jenson factory thing game
Project Chaos
E8
is it just the first area
game are unfinish
ok
exam
its good though
cool my alts arent banned good job road blocks
i really like the style
apparently its fake
ah, well both my exploiting accounts arent banned on roblox (i havent used them for like 5 months anyway)
Thank
How do you
Pleas
Tell
I can't take it anymore with the highlights everywhere
THANK YOU
6 hoursπ
Terry can confirm he watched me suffer
I want your skill gimme 

WTF AKY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the specular glare is a bit high on the walls but thats amazing nonetheless
The external fount walls are still unfinished I mean the lighting is atleast
im trying to make a helmet with reference and im confused on what shape i should start with
sphere or cube
bruh
i fucking forgot to save
WAAAAAAAAAAAAAA
woomp



