#Siege Mode Intermittency

1 messages · Page 1 of 1 (latest)

desert trench
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I am not sure what is causing this error in pathfinding, where one of my colony's extensions seems to periodically decide it can't figure out how to use the main road, and goes into and out of siege mode. I'm thinking I should make a dedicated tunnel where only the threat level 0.8 zombies can actually spawn in, so I can set the one resident to a slinger guard and have them take care of it.

But how does the pathfinding work, so I know how to avoid this in the future, if not remedy it now without a tunnel bore?

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Going out on a limb that it's just the sheer surface area messing this up. So how can I make a second "entrance" without needing to fight a war on four fronts?

glossy talon
desert trench
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It's like it's too far, but then not. Siege mode keeps activating and deactivating every night.

glossy talon
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most likely your entrance is too far from the banner, the monsters are pathing out past 220 blocks from the banner and when they do that they activate siege mode

desert trench
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Two fronts would wipe me.

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My long-term plan was to create an O-shaped pattern of outpost banners with the entrance pointed at the middle, so all monsters are forced to spawn in an artificial lake that we can just basically take pot shots at.

glossy talon
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have multiple entrances around the sides of your safezones, but they all converge into 1 defence underneath your central colony, you could basically build an underground shooting range

desert trench
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Would give me a great opportunity to put down a ton of wisteria guards at that rate, too. They can sling the far cheaper poison darts at the heavy stuff, save me the tank shells.

glossy talon
desert trench
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We are chewing the side off a hill.

desert trench
glossy talon
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👍

desert trench
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I could probably get away with an in-ground filter design like this, but with multiple barrels, and one large inlet grid.

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Then I can easily have it be that there are about eight or nine "water treatment workers" with "long-range contaminant capsule launchers."