All I'm passing in is the network connection of the player, and a unint netId. I tested both within a Debug.Log message right before calling to see if they were the issue, and they appear not to be. I attached an image of how the offending code looks. Here is the error message:
Mirror.NetworkBehaviour.SendTargetRPCInternal (Mirror.NetworkConnection conn, System.String functionFullName, System.Int32 functionHashCode, Mirror.NetworkWriter writer, System.Int32 channelId) (at Assets/Mirror/Core/NetworkBehaviour.cs:467)
SlimeGrabber.TargetReceiveBowl (Mirror.NetworkConnectionToClient target, System.UInt32 bowlNetId) (at <6f5127e1f588453d80187bca6532ce93>:0)
SlimeGrabber.Initialize () (at Assets/Scripts/WorldItems/SlimeGrabber.cs:24)```
I've used Mirror in my project for several months and have never had an issue like this. I can't seem to figure out what is causing it, since it doesn't obviously seem to be any of my input.
Unity version is 6000.0.32f1
Mirror version: not installed as a package so I'm not 100% on how to verify