#Reset NetworkTime.Time
2 messages · Page 1 of 1 (latest)
It's derived from Time.unscaledTimeAsDouble that Unity manages from when the server app started. We don't control that.
2 messages · Page 1 of 1 (latest)
is possible to reset NetworkTime.Time? because it looks like it's not reseting when stop server, so if players go to login scene and go back to world, NetworkTime.Time should start from zero in my game.
It's derived from Time.unscaledTimeAsDouble that Unity manages from when the server app started. We don't control that.