#I have problem on movements. Host and Joiner. Hoster moving the joiner character..

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quasi mountain
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Hi, I’m new here. I’m using Steam and Mirror Networking in Unity to create a host and join system (P2P). The problem is that when I try to move the character as the host, it moves the joiner’s character instead. Is there any boolean or method I can use to fix this so that each player controls their own character? I tried using the isLocalPlayer boolean, but it didn’t work.

heavy kraken
quasi mountain
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thanks

quasi mountain
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but now when the joiner join the game both of the characters does not move

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my movement script of the player is like that