Hi, I’m new here. I’m using Steam and Mirror Networking in Unity to create a host and join system (P2P). The problem is that when I try to move the character as the host, it moves the joiner’s character instead. Is there any boolean or method I can use to fix this so that each player controls their own character? I tried using the isLocalPlayer boolean, but it didn’t work.
#I have problem on movements. Host and Joiner. Hoster moving the joiner character..
9 messages · Page 1 of 1 (latest)
Follow this guide for the basics
Then look at the PlayerTest example that ships with Mirror for more comprehensive player controller and see how that's set up.
I will check it and will let you know if the problem still not fixed
thanks