So I have a SceneA that has network manager and it is the entry point of the game. It has a trigger that loads SceneB, and SceneB has a trigger that returns to SceneA
when I return to SceneA no prefabs are spawned, and also player is removed from the scene, why is that?
console :
Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will be destroyed.