#Network Transform Reliable : Dynamic Parenting

2 messages · Page 1 of 1 (latest)

heady goblet
#

Hello everyone,
I'm trying to develop a custom Network transform reliable based on the original one with dynamic space switch (in attachment). When a player grab an object, I send a command to change the space of the position send / received, and ignore datas received during the space modification.

It worked well until I try to view it between 2 clients. When the second client grab the object the first one receive the position datas with an offset. It is linked to snapshots?
I have to admit that is out my understanding.

Can someone help me with this issue?
Thanks

marble idol