#Remote multiplayer setup
36 messages · Page 1 of 1 (latest)
If you are using KCP, you can open a port in your router and host the game on your pc. Then give them your router's public IP and the port
If you cant do that easily, try using FizzySteamworks with app id 480. https://github.com/Chykary/FizzySteamworks/
A transport for Mirror using Steam / Steamworks.NET - Chykary/FizzySteamworks
this only works with steam though no?
Yes, your friends would need steam, but you don't need your own app id
You could also try edgegap
what's that?
It takes a bit more setup than those two options: https://mirror-networking.gitbook.io/docs/hosting/edgegap-hosting-plugin-guide
If you have access to your router, I would go with KCP portforwarding for quick testing
The options are:
1: unblock yourself (home router and pc)
2: Use relay
3: Dedicated server (on an blocked pc such as VPS)
Hey @gaunt needle ! You can use PlayFlow for free to host a dedicated game server. This is a guide for Unity's Netcode for Game Object but should be very similar to Mirror's setup.
Boost your multiplayer game development with PlayFlow Cloud! 🚀
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📥 Unity Asset Installation Guide: https://documentation.playflowcloud.com/guides/installation
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what am I actually supposed to put here on the edgegap plugin though?
@tall cloak @urban escarp ?
@gaunt needle whats your goal and what's your problem? Let's start fresh from 0 again
I want to have a single server that everyone automatically connects to when they open my unity project
I just don't have the server provider to set that up with
You don't want to host a server yourself or use steam right?
yes
So looking at the Server Hosting section of the documentation it seems that the only (real) free hosting option is Edgegap. Maybe you find another cloud hoster which is free or use free tiers of the common ones if exists
? the problem isn't edgegap I've already basically gotten it set up
^^ I just dont know what to fill in here
I see. Nothing I see in the docs about that. It seems like this ones are up to you.
Those to images have similar input fields.
One is for naming your image(your running thing)
The other is simple tag for identification.
Just guessing since never worked with Edgegap
ya but what do I put in the fields?
here v
?
image name seems fine
image tag..I mean fill in the letters...year, day, month etc.
Have you tried starting it?
what does HH stand for though?
hour minute seconds
just for personal interest....try just "test" in the image tag
#edgegap has a channel, and also a dedicated discord, either of those should be able to help if you get further stuck 🙂
@gaunt needle if you go through the edgegap docs I'm sure you will be able to get it running
https://docs.edgegap.com/learn/unity-games/getting-started-with-servers
@gaunt needle I use Amazon to make the dedicated server with AWS, there is good documentation in the mirror guides.