Hello,
I'm getting confused here about what the best practice is when using Fizzy Steamworks with Mirror. In the lobby scene, I have a player component which is an empty game object. On this object, I invoke the "ready" callback and get the name callback, fulfilling the NetworkManager's requirement to have a player existing in the scene. This all works well when in the lobby scene.
But the problem is: what should I do when switching to a different scene (let's call it the "game" scene)?
Should I:
Use the existing player game objects and add the visual representation dynamically?
Or spawn new game objects that contain the visual representation of the player and use the simple game object from the menu as a component inside the new player object?