I'm using Mirror in client and server which are separate unity projects. In both projects there's a multiplayer player script PlayerNet. In one of the projects there's a property:
playernet.netId
and in other it's
playernet.netid <- with a small i
Both projects use same exact version of Mirror, don't have any network related packages etc. One of them was initially created with an older version of unity though.
Is it safe to use netId and netid interchangeably or should this be fixed? Eg by making a new project for the older one and migrating the scripts?