I'm currently working on a classroom-workshop type game that functions like a kahoot or jackbox. I have prior experience with Mirror and Steamworks, not with Azure and dedicated server work.
Currently, waiting on a vm, I decided to test the project locally and keep receiving an error that the (environment variable) GSDK_CONFIG_FILE not defined, tracing it shows that the following step is an Application.Quit().
I've mostly followed the guide by Angad Lamba on medium, but kept track of GSDK's samples and my own knowledge. Nowhere in any guides or online searching do I see anything of or about the GSDK_CONFIG_FILE environment variable, and what it's value should be.
Any Help?
Using: Unity6