Hi all,
I'm running into a confusing issue with my Mirror-based multiplayer game.
Client: Windows 10 (both Editor and Build tested)
Server: Linux Dedicated Build (built via Unity as headless server)
When a client connects to the server, the server logs this error:
**Unknown message id: 54101 for connection: connection(7). This can happen if no handler was registered for this message.
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment1, Int32) Telepathy.Server:Tick(Int32, Func1)
Mirror.NetworkServer:NetworkEarlyUpdate()
NetworkServer: failed to unpack and invoke message. Disconnecting 7.
Telepathy.Server:Disconnect(Int32)**
This only happens in built versions — everything works perfectly in the Editor when I run the server there.
Any Idea why this suddenly happen? Thanks in advance 🙏