#Should I use Additive or Multiple Additive Scenes for my MMORPG scenario?

3 messages · Page 1 of 1 (latest)

odd fossil
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Hi everyone! I’m working on an MMORPG and I’m trying to figure out whether I should use Additive Scenes or Multiple Additive Scenes for my game. I’ve read the Mirror documentation and examples, but I’d like to get your opinions to make sure I’m on the right track.

My Scenario:
My game is an MMORPG with multiple scenes, where each scene represents a map (e.g., forest, city, dungeon).

Each map will have only one instance on the server.

All players in the same map will be together in the same instance.

Players can be in different maps at the same time, and some maps might have no players at all.

My Question:
Given this scenario, should I use Additive Scenes or Multiple Additive Scenes? Here’s what I understand so far:

Additive Scenes:

Seems to be a good fit because it allows me to load and unload maps dynamically based on player proximity.

If a map has no players, it can be unloaded to save server resources.

Players only see and interact with the content of the map they are currently in.

Multiple Additive Scenes:

Seems more suited for cases where you need multiple instances of the same scene (e.g., multiple rooms or copies of the same map).

In my case, since each map is unique and has only one instance, this might be overkill.

My Conclusion (so far):
From what I’ve read and understood, Additive Scenes seems to be the better choice for my MMORPG scenario. It allows me to manage maps dynamically, optimize server resources, and ensure players only interact with the content of their current map.

However, I’d love to hear your thoughts! Am I on the right track, or is there something I’m missing? Any advice or suggestions would be greatly appreciated!

Thanks in advance! 😊
@rugged dragon

weak nebula
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Additive Levels example is probably the most on-point to what you're doing, whether you'll have portals to jump to other scenes or not.