Hi everyone! I was working on a test where the player can choose a png as a character and a sound to play when they win. However as we know Mirror isn't really intended for large files. So I was wondering how to tackle this issue?
I have read to maybe run some kind of rest server, but I am unsure if this would be "easy" to do since the big plus from something like the steam relay seems to have a Host & Client kind of architecture. Another option I've read about said to transfer X amount of chunks with the data and stitch these together again, but that was not recommended since I heard that could cause network lag.
So I was looking for some pointers, ideas & best practices for transferring a "big" data when taking Mirror into account. Please note that I was planning on not doing this too often. Maybe in a place like a lobby this would happen X amount of times