#NetworkAnimator animation playing twice on host

15 messages · Page 1 of 1 (latest)

proper flicker
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Is there a network animator involved?

left kayak
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yes

proper flicker
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Is there anything tied to the animation that the server cares about?

left kayak
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yes there is, a situation that should damage my players and work in synchronisation

proper flicker
left kayak
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yes

proper flicker
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These cases are always really hard to diagnose because users won't send us the animation that causes it. Can you create a tiny repro project for us?

left kayak
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I can try. So, are you saying this issue might be caused by my animation?

proper flicker
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We don't know - we need to have something that actually breaks to test with and figure it out.

left kayak
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Additionally, I'd like to ask this: if I play the animation directly using the Animator through Cmd > ClientRpc without using NetworkAnimator, would it make a difference in terms of performance?

west ice
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And a repo project would be good, might be a SetTrigger issue, as i tested the non-triggers recently and could not cause any problems with NetworkAnimator.

left kayak
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My problem was solved when I changed this section of the networkAnimator.cs code to a comment.

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Since the trigger works twice, is it possible that the Owner is not working?