#NetworkAnimator animation playing twice on host
15 messages · Page 1 of 1 (latest)
yes
Is there anything tied to the animation that the server cares about?
yes there is, a situation that should damage my players and work in synchronisation
network animator sync direction set to server to clients?
yes
These cases are always really hard to diagnose because users won't send us the animation that causes it. Can you create a tiny repro project for us?
I can try. So, are you saying this issue might be caused by my animation?
We don't know - we need to have something that actually breaks to test with and figure it out.
Additionally, I'd like to ask this: if I play the animation directly using the Animator through Cmd > ClientRpc without using NetworkAnimator, would it make a difference in terms of performance?
You can do this yes. (if it works, and you do not spam them, it'l likely be better performance than NA)
Example: #ð€help-archive message
And a repo project would be good, might be a SetTrigger issue, as i tested the non-triggers recently and could not cause any problems with NetworkAnimator.