#My GameManager is SetActive = false when load scene online

8 messages · Page 1 of 1 (latest)

cunning spade
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hi, I have GameManager with NetworkIdentity assigned in scene Online , my client when load to scene Online and GameManager is SetActive = false but my server is not. I do use "Additive Levels". Does anyone know what the problem is here?
p/s: debug log shows GameManager is called inactive at this line, some objects available in the scene when the scene is loaded are also inactive

sweet timber
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I worked about that yesterday

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@cunning spade you can do that

cunning spade
ivory cairn
sweet timber
cunning spade