Hie: I want locals players to change some of their properties and inform server that will synchronise the relative player in the others players scenes. I did that with comman synchvar and RPC and it works very well when I have a host and some clients.
But when I have a server only and some clients the synchronisation is haveing errors.
I spend a lot of time trying to figure out what's happen.
Here the error I get on the client:
RPC Function System.Void PhyControllersNameSpace.M_Sail::ClientSetSailOnBool(System.Boolean,System.Boolean) called without an active server.
I do not succed to find the problem
Does someone have an idea where this problem comes from?
All my best and thanks for help