#Is there a way to have scene objects not be disabled when offline?
4 messages · Page 1 of 1 (latest)
You shouldn't have networked objects in your offline scene. Make a test scene and a variant of the prefab without the networking components. Networked objects are set active when the player object gets spawned, typically in the online scene.
Our game doesn't have an offline and online scene, everything is sort of 'persistent'. It's all working fine on the player side, it's just the scene objects that are getting disabled.
For offline play, I think Mirror intends for you to use an "online" scene. In my offline scene, I use the same player prefab as the online scene, but I have another object in that offline scene that enables the player.