#Help syncing Data

1 messages · Page 1 of 1 (latest)

winter badger
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i have two unity windows, one is the host and the other is the client.
whenever the client joins only the host(or maybe the other clients) gets the data synced,
but the client itself doesn't get its data synced

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Here's a snippet of the code

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another question since we're here, i know that if the previous problem got fixed, the joined client will sync its data for itself but won't sync data for other clients that have joined before it, how to fix that issue?

finite adder
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have you checked out the quick start guide?

safe plinth
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thing i got the same
maybe you will find solution in my topic about attacking Tree

winter badger
winter badger
winter badger
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i renamed PlayerState -> CmdPlayerState and still not working

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for anyone wondering why the data wasn't syncing, i just had to move the check out of the method and just sent the value to the command method and now it works