#Latest mirror version breaks changing team settings at runtime
1 messages · Page 1 of 1 (latest)
@thorn shore
Team IM has been overhauled since the most recent asset store release...is that what version you're on?
Yes
I "fixed" it by monkeypatching the two functions back into NetworkTeam. On first glance this doesn't cause any issues but I obviously would prefer this to not be reverted everytime I update mirror
@thorn shore I really don't see how you can mark this as resolved? you had a feature that got removed. Even if you overhauled it to a different system the documentation shows nothing about changing teams at runtime now, so does that mean we are just not supposed to?
You said you "fixed" yourself so I marked it resolved. The overhaul of Team IM hasn't been released yet. If you want to try it, let me know.
so if thats the case changing teams at runtime is just broken in the latest store version right?
This release has the Improved Team IM
https://github.com/MirrorNetworking/Mirror/releases/tag/v87.1.1
Updating Mirror:
0. Make new branch in version control
1. Remove old Mirror folder
2. Import the Mirror Unity Package from the above release
3. Close Unity
4. Delete Library/ScriptAssemblies folder
5. Restart Unity
6. Make any necessary changes per console warnings / errors
7. test and merge branch to main / master
cheers for the link
I have an example coming that uses Team IM. It needs work yet in game play mechanics, but all the Team IM stuff works correctly.