I'm going to be hosting a dedicated server on the cloud, from this instance I will be managing and handling all my games (100 games per instance, with 4 clients connecting to each game).
If I understand correctly would the term of hosting these games be rooms in Mirror? If that's the case, when a player joins a room and I send a message could I also assume SendToAll will only send to the clients inside that room?
Because SendToAll to me means that it sends to all connected clients so every client connected to that instance will receive a message.
Are channelIds the "Rooms": void NetworkClient.Send<NetworkPlayerHealth>(NetworkPlayerHealth message, [int channelId = 0])