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7 messages · Page 1 of 1 (latest)

primal solar
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Player sends command in its OnStartLocalPlayer override?

vague flume
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I just have a syncvar that updates every time someone joins a scene

hardy beacon
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Client already sends a Ready message after scene loading...override OnServerReady in network manager: you get a NetworkConnectionToClient param there to know which client.

Sidebar: Commands are reliable...no idea why you think they're not.

hardy beacon
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The reason the msg processor is suspended during loading is to prevent you getting a flood of errors for networked objects that the client doesn't have loaded yet.

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If your scenes take so long as to require a progress bar, perhaps reconsider that architecture, perhaps with additive scene loading to bring in parts of the world as needed.

spice willow
hardy beacon