#Cannot connect to server (editor) from Android phone

16 messages · Page 1 of 1 (latest)

fallow swallow
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I know that it has something to do with some firewall setting in my OS (windows 11 pro), but I cant find out what it is. I've tried turning off the firewall completely and still could not connect. Also, tried making rules, no go there neither. Can someone guide me into how to fix this issue? The only choice I see right now is, creating a server in the cloud somewhere and connecting to it that way, but that would be too cumbersome. Any thoughts/help is greatly appreciated. I've been on this for 2 days now...

pine urchin
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Are you doing LAN ip? (182.168.0.x)
Or external ip, your not leaving network address as localhost right?

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@fallow swallow

fallow swallow
pine urchin
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Theres a sharing network discovery setting on windows too. Check for that.
Also try a build as server, not editor, to rule out editor funkynezs.

fallow swallow
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roger

pine urchin
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Note it shouldnt be a Mirror issue, as i got it working fine few days ago, no changes needed, but i did have everything unblocked.

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Network discovery worked straight away on Android Meta/Oculus quest 2
(Both as hoster and joiner)

fallow swallow
pine urchin
fallow swallow
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Im using win 11 pro if that counts for something

fallow swallow
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Bruh, I got it to work. I reset the firewalls and reinstalled Unity so I could get that network permissions pop up for Unity. I then checked (to give Unity permission) both private and public networks and, viola! Working as expected. Geez Louis, I'm glad I got this to work again.