I have my webgl working just fine with the server on HTTP but it does not work on the HTTPS site. I followed these instructions: https://docs.unity3d.com/Packages/[email protected]/manual/https.html
but it still does not work. I then found this link:
https://github.com/MirrorNetworking/SimpleWebTransport/blob/master/HowToCreateSSLCert.md
but I do not have Unix and I can't seem to find the same thing for Windows.
I then saw this link with the reverse proxy
https://mirror-networking.gitbook.io/docs/manual/transports/websockets-transport
I am not sure if that would fix the issue though.
Any help is appreciated thanks.