#Client running on Quest 2 connecting to built server but not to the server running in the editor

6 messages · Page 1 of 1 (latest)

charred lion
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There are 4 scenarios:
Quest 2 client to built server ✅
Quest 2 client to editor server ❌
Windows client to built server ✅
Windows client to editor server ✅

Any ideas on what might be the cause?

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Quest 2 log reason:

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Client Transport Error: Timeout: KcpPeer: Connection timed out after not receiving any message for 10000ms. Disconnecting.. This is fine.

uncut ember
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Unity adds Deny rules to firewall - find and disable