#Client running on Quest 2 connecting to built server but not to the server running in the editor
6 messages · Page 1 of 1 (latest)
6 messages · Page 1 of 1 (latest)
There are 4 scenarios:
Quest 2 client to built server ✅
Quest 2 client to editor server ❌
Windows client to built server ✅
Windows client to editor server ✅
Any ideas on what might be the cause?
Quest 2 log reason:
Client Transport Error: Timeout: KcpPeer: Connection timed out after not receiving any message for 10000ms. Disconnecting.. This is fine.
Unity adds Deny rules to firewall - find and disable