#Work in Progress
10 messages · Page 1 of 1 (latest)
Обычные 20 минут будней воздушных пиратов, в коопе или пвп, валишь тех кто посягнуть на твое добро, забираешь их лут и другие дела обычных пиратов.
Прототип собран из говна и палок за 2 месяца, ВР контроллер и ручки написаны своими силами, кастомная физика мира, для мультиплеер использовался модифицированный Mirror, много времени ушло на синхрон...
well i test prototype pirate game, 2 month work in progress
world a drift vibes
yea, little wrong setting, and hp with AI parameters not correct)
ship have 10000 hp, and one hit damaged is 250 hp, and cannongun shoot one time in 60 seconds 😄
i have a question how did u do the movement of two player on the ship?
Awesome question my friend, short answer is custom physic.
little opened answer, used specific world simulation local worlds like how in "Prey (2006)" https://www.youtube.com/watch?v=YWKwr5FXJPw with custom player controller, with custom hand grab controllers, because almost all VR controllers for unity, dont have supported movement platforms, and worked only in default scene.
And one more question, do you have a direct tutorial for that, or was it purely through experimentation?
Nope, just experimentation.
Wow, thank you for the information. Honestly, on Reddit, they told me that something like this couldn't be done in Mirror and that I had to move the whole world around the vehicle, which would make my idea impossible. It discouraged me a bit because I thought I would have to switch my project to another network, but this has given me hope again. Thank you very much.