Hello there,
I am using the Unity New Input System, and I am facing an issue using an Xbox Gamepad.
I am running 2 instances of my game on my laptop.
If I use my keyboard to move, only the player in the focused window is moving (correct behaviour) ;
If i use my Xbox Gamepad to move, the players in both windows are moving (wrong behaviour) ;
It looks like my gamepad inputs are sent to both instances when you are using a gamepad, but not a keyboard.
Do you have any secret recipe to solve this problem ?
(Topic can be found here without solution : https://github.com/vis2k/Mirror/issues/2254)