#just send the file
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any customDeck does this
Nope
well yeah, it's after using the script:
function onObjectSpawn(object)
if object.hasTag("Land") then
object.alt_view_angle = Vector(180, 0, 90)
end
end
function onObjectEnterContainer( container, object)
object.alt_view_angle = Vector(0, 0, 0)
print(object.alt_view_angle) --Display vector 000 correctly
end
I add the tag to the bottom deck's cards
So you're changing the view angle, and then you;re surprised the view angle is different?
oh wait I see now.
Change the onObjectEnterContainer to tryObjectEnterContainer and you;re good I think
aaaah letsgo, it works! also needed to add a return true, thanks a lot ๐
ah yes.
The problem is that when on* fires the card is already destroyed. in try it's still valid
That's what I said!