#Anyone here interested in discussing
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You saw the 2 lines I quoted under the one you made the thread out of yeah
I'm mainly looking to an alternative to burst fire rules in TTRPG format.
We use a d100 system with d100 or Percentile Dice, for skill rolls.
Automatic weapons fire in how we track that is based on the oldschool fallout 1 & 2 system
Right now it's, roll 5 or 10 D 100 for the burst fire to see which shots hit.
Only reason why we're not just rolling 2d6 for weapons fire is because it's against AC, Cover, Etc.