OK! normally im so socially awkward that i would never consider asking these kinds of things. But here i am. Please forgive my lack of knowledge, im here to learn. That being said, i work Graveyard shift, so im opening this thread to make things easier, or i hope.
2 days ago i was introduced to Tabletop Simulator, and its amazing. Ive been playing D&D for upwards of 7-8 years now, and just one day on Tabletop Sim, and im hooked. Now im at the point where i wish to figure out how to do some complex unity stuff.
Each of my friends in my group has a unity asset they purchased, and it falls onto me to get things working. So im going to take the most complex one and try to figure things out, as the rest would be easier.
As of right now the initial setup is complete, i have everything required, correct versions, ect. I have even managed to get some bundles to show up on the Tabletop Simulator during some tests, and this was after watching a few youtube videos to gain a "basic" knowledge.
So i guess to start things off, this first unity asset i will be messing with is going to be the BBEG, the asset comes with quite a few animations, and i can load up a prefab of all of this in its "demo" state.
I wish to figure out how to divide all the animations into selectable states as i have seen other "minis" do, so where would i begin?