#Update to audio property components causes track to reset to beginning.

1 messages · Page 1 of 1 (latest)

reef dagger
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Simultaneously updating the inner radius, max radius and volume multiplier properties causes the audio track to go back to the beginning. There's realtime audio processing for the world ambience reverb, but apparently not for these properties (presumably others as well). I suppose this is simultaneously a bug report and a #1394416391226134678 post, but interactive audio dimmer/volume controls are more jarring as a result.

I'm wrapping up a prefab I still plan to post in #lookat-my-prefabs—it's almost done. Other complications have slowed the progress on this build. Waiting for microchips.

wide mirage
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This also occurs when middle-clicking to copy a brick with the placer (but not when copy-pasting with the selector)

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I am aware that other engines also do the same for certain property modifications, but I do believe it is possible to modify these properties to audio while retaining current playback (atleast with a lower-quality)

reef dagger
wide mirage
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no

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if you middle click any brick with the placer tool, all looping audio you can hear restarts playback.

reef dagger
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Oh?

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That's interesting.

wide mirage
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very, yet not an issue with copy + paste with the selector...

reef dagger
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So it interrupts virtually all audio channels?

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Tbh while possibly related, I would split that into its own distinct bug