#Blackhole bug extremely close to spawn now.
15 messages · Page 1 of 1 (latest)
Uh oh
this bug is extremely annoying, I see zero logical reason to have the physical world curved when it causes such an issue like this
the curved world was apparently created to make the horizon rolloff smoother, but most built-worlds will have bricks blocking the baseplate from view or use another world type without one at all
it would be much more logical for the renderer to curve the world towards the horizon, which animal crossing does, so physics and builds aren't impacted, while the horizon is ALSO smoother for any player-placed bricks
the physical world is not curved, the ground is a special plane collider
there is no details here what the actual bug is supposed to be
The bug is that entities slowly migrate away from origin when they're on the ground plane. The further from origin, the faster they move away from it.
Bots and players are unaffected.
Fascinatingly, the bug behaves differently depending on the axis, let me get a clip of it
I couldn't replicate it as close to origin as gearshark was, I had to go out to 100,000 or 200,000 units from origin before experiencing it.
My observations in both singleplayer and on a server show the same behavior:
Far out on the Y axis in either direction causes objects to slide away from origin.
X axis behaves normally (ish, objects move weird but I chalk that up to floating point error)
huh ok, not sure why I've heard many people say the world is curved then (myth I presume?)
I wonder if this is caused by the hack I made to reset pcm contacts every frame
the bug specifically gets stronger the further out from spawn you are in a circular pattern, so the corners of the map are the strongest, i think what was theorized was that theres an invisible plate under the flat plate since it actually makes physics objects float up a bit the further out you go.
i had a different post about this bug with more information but i cant find it anymore