#Blackhole bug extremely close to spawn now.

15 messages · Page 1 of 1 (latest)

silver relic
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I just realized the bug i reported before where the edges of the map would suck bricks in, is now extremely close to spawn now.

It is roughly around 42 64x64x64 bricks from spawn, where as before you had to travel at max flying speed for a few minutes to reach a point where the black hole bug would start effecting bricks.

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That left square is spawn, the black square on the right is where it begins

young trellis
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Uh oh

trim lodge
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this bug is extremely annoying, I see zero logical reason to have the physical world curved when it causes such an issue like this

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the curved world was apparently created to make the horizon rolloff smoother, but most built-worlds will have bricks blocking the baseplate from view or use another world type without one at all

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it would be much more logical for the renderer to curve the world towards the horizon, which animal crossing does, so physics and builds aren't impacted, while the horizon is ALSO smoother for any player-placed bricks

smoky drum
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the physical world is not curved, the ground is a special plane collider

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there is no details here what the actual bug is supposed to be

agile pond
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The bug is that entities slowly migrate away from origin when they're on the ground plane. The further from origin, the faster they move away from it.
Bots and players are unaffected.

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Fascinatingly, the bug behaves differently depending on the axis, let me get a clip of it

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I couldn't replicate it as close to origin as gearshark was, I had to go out to 100,000 or 200,000 units from origin before experiencing it.

My observations in both singleplayer and on a server show the same behavior:
Far out on the Y axis in either direction causes objects to slide away from origin.
X axis behaves normally (ish, objects move weird but I chalk that up to floating point error)

trim lodge
smoky drum
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I wonder if this is caused by the hack I made to reset pcm contacts every frame

silver relic
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the bug specifically gets stronger the further out from spawn you are in a circular pattern, so the corners of the map are the strongest, i think what was theorized was that theres an invisible plate under the flat plate since it actually makes physics objects float up a bit the further out you go.

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i had a different post about this bug with more information but i cant find it anymore