Some default controls utilize multiple button presses for gamepads, but we cannot set multiple button presses as the input in the controls options menu. This makes rebinding gamepad controls pretty limited.
It would also be nice to have the option of using long/short button presses to register different inputs since there are a lot of possible key actions, but very few buttons available on a standard gamepad/controller.
#Cannot set multiple button presses for gamepads in "Controls Options" menu
1 messages · Page 1 of 1 (latest)
the controller support is hardcoded, rebinding things in the UI is not going to work well, that menu is designed for keyboard
If you'd like an unpaid intern to work solely on gamepad support, I would love to help. Idk much about Unreal Engine in particular, but I have a lot of experience with C++, Vulkan, OpenGL, and GLFW (for window and input handling), I'm a huge controller guy, so gamepad support would be awesome.
if you want to play around wit controller bindings, use steam input
you can modify things in there by routing gamepad buttons into keyboard stuff
the game will happily handle both of them at once
the controller support is heavily in flux because its really hard to design input bindings for a game this complex
good ideas for control mappings is definitely something we will look at
I understand. The challenge of it is pretty clear just looking at the list of keybindings.
there literally arent enough buttons
i generally use right-bumper as a modifier
and then still arent enough buttons
so a few things are missing or are really scuffed
I'll see what I can do with the steam input options (I hope its possible to do some of the long/short button press and other stuff too through it).
Thank you for being so quick to see and reply to this. Keep up the good work. I've only just started and I'm loving the extent of things so far😁
current gamepad support is a bit of a last minute addition for steam deck controls, so its highly WIP